<!–– 1941 ––>
Wall of stone Cooldown fix
The_Higgs_1 <!–– closing ID=FDP or NOFDP 2001 ––> Posts: 420
in PvP / VvV
Due to outside programs influencing todays pvp, there is players using a script to cast wall of stone to a relative tile 2 tiles ahead of your character. A simple solution to this issue is to add a small cooldown to casting wall of stone. (5-10 secs). Please add this to make pvp better again.
One of the few times I can agree with a higgs complaint.
Make a thread about how you think PvP is dead and a joke if that's what's bothering you.
Thirty second cool down on walls unless connected to terrain.
Inside dungeons = terrain
Touching house wall = terrain
Touching a mountain side = terrain
Touching another wall = terrain
Buildings such as Shadow Lord base = terrain
Would be extra cool if walling on top of a person blocked the middle tile...like it used to.
The fault is the 3rd party programs. So why be adjusting ingame mechanics?
Wall of Stone, in its own right, works correctly and well, helps a clever mage trap, protect.
If you were to make any adjustment to the timer of wall of stone, 30 second cooldown would not be the right adjustment, that would kill the spell, and just make mages weaker overall.
If you were to make any timing adjustment, you need to time the time taken for a 3rd party program to cast and place the wall, against a top player doing it unassisted. Then the timing cooldown adjustment needs to be the difference between these 2 figures.
It would not be fair on me, as a real player, to be affected in any way by this. All I would request, would be that 3rd party program users are slowed down to real speed. It could be 0.25 seconds, 0.5 seconds, 1 second, I don't know precisely, that's why someone would have to time it properly. Remember PvP is fast, and milliseconds count. 30 seconds kills off the spell, 0.25 seconds, potentially puts us all back on an even keel, without me even noticing it in my spellplay.