Luck is artificially hard cap around ~3500 luck. (you pin point that number with google)
Don't believe everything you read in a search engine result.
There was an easter bunny event some years back, where somebody at broadsword left some "logging output" on test center, which showed the results of the luck roll for the "bunny event" (the luck was inspected when the "green thorn" was placed). Around 4,000 luck seemed to guarantee a drop, both in the "logging output", and the code that was published world-wide.
I doubt Google has a fully current copy of the UO server code, so it can't really analyze what the "is" is.
Kyronix or somebody else may one-day describe all the "luck systems", calculations, formulae, etc, but I wouldn't hold breath for that.
The fact a new luck stacking item (pub121 event clock), which adds 1000 lucks, could be an indicator the "goal posts" have moved for certain "luck systems".
Popps, what you’ve essentially outlined is the classic “if only we guaranteed drops, bots would pack up and go home” argument which, to put it politely, is about as convincing as saying burglars would stop breaking into houses if everyone just left their doors unlocked.
The way I think it, the argument should be constructed differently...
If a machine was available to create matter (any item) out of thin air (atoms), then burglars would not need to break into houses because they cuold just make whatever they want/need on their own and not take it from others...
Now, in the real world this of course is not possible but in a digital, fictional one ?
To my opinion, if there is some players who BOT and script 24/7 it is because there is a market for whatever they get with their BOT trains and scripting... if it is RNG hard to get items, it is because they can sell them for ridicolously high in game prices, if it is gold, it is because they can sell it for real money.
Now, what would then be the best way to see these BOT trains and 24/7 scripters go if not take that market away from them so that they would not have buyers for their items or gold, or hardly any ?
And what would be the best way to do that if not make it so that the regular, casual players who are the buyers for those items and gold can get their items and gold on their own, just playing the game, without having to buy it from those players who BOT train and script 24/7 ?
Luck is artificially hard cap around ~3500 luck. (you pin point that number with google)
Like I said before, u totally ignore the odds.. let's say you have two chances on 10 000. 2/10k with 0 luck. Let's say the artificial hardcap brings you to 3 chances.. wich is HUGE.. on paper.. but your odds are still 3 chances on 10 000 with 150% chances the 0 luck gets.
If you are lucky on something rare with totally random RNG (wich does not exist IRL, cuz nature is beautiful, only in *snip* codes) You won't care about the luck.
In my book, you would be a dumbass to not stack the maximum chances on your side.
To give you an example you may understand better.. you are playing Lotto and you can get an extra free ticket via luck. Does it increase your chances of winning? I would argue it does not.. u still going to lose, but your odds are clearly better.. it's all about luck and star alignment -.-
I wouldn't be surprised to learn the mature eggs drop code had a line to regulate it over time.. not totally at random.. easier to control the supply for the dev.. someone stole your fire. (like the old gauntlet artifact were or like the old skill gain system) If the time has something to do, like I suspect.. do not nest on prime time.. you going to increase your odds doing it in the middle of the night.
A dumb example to make sur eu understand.. old gauntlet artifact would drop once every ~4 hours.. no matter the shard u were playing on.. if u arrive on zone.. you know an artifact drop recently.. u losing your time if u hunt for arti. You could train 0.1-0.2 every 24 hours by doing 2-3 craft a day. instead of gaining 0.8 a day for 8 hours crafting.
It's a safe guard UO dev loves to use when it's not something like building a pool of point. To streamline and control the drops on rarer stuff.. like stealable artifact timer.. just not as precise.
TL;DR I wouldn'T be surprise it's totally random.. until the moment it's not (like none drop in the last x hours.. one is due soon enough) So u won't have 3 eggs dropping in a short period for none dropping in days. Try to nest during night time and avoid prime time and let me know PS: always increase your odds with luck if possible.
Luck is artificially hard cap around ~3500 luck. (you pin point that number with google)
In July 2021 Kyronix said :
The functional max of Luck is around 4,000, so you're about halfway there.
Luck is working as intended, it will impact both the intensity of randomly generated magical items created as minor artifacts from Treasures of ... and it will influence whether you get one of those minor artifacts.
The thing is, that since then, with the Events that have run over these years, more items with Luck have been released helping to increase the Luck that players can wear with their suits so, I do not know whether this functional Luck has been increased from that around 4,000 ,
TL;DR I wouldn'T be surprise it's totally random.. until the moment it's
not (like none drop in the last x hours.. one is due soon enough) So u
won't have 3 eggs dropping in a short period for none dropping in days.
Try to nest
Well, about that, I would not so sure...
I do not know about Nests but, doing Hidden Chests, I have had 2 Effigies show up within like 10 chests from one another... yes, I have also had hours and hours and dayd upon days not seeing one but if what you said was the case, how come that I got to have 2 Effigies show up one after another within only 10 chests ?
Make sense, could be possible.. till they share data or someone datamine..
I would stick with this artificial luck hardcap.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
Luck is artificially hard cap around ~3500 luck. (you pin point that number with google)
In July 2021 Kyronix said :
The functional max of Luck is around 4,000, so you're about halfway there.
Luck is working as intended, it will impact both the intensity of randomly generated magical items created as minor artifacts from Treasures of ... and it will influence whether you get one of those minor artifacts.
The thing is, that since then, with the Events that have run over these years, more items with Luck have been released helping to increase the Luck that players can wear with their suits so, I do not know whether this functional Luck has been increased from that around 4,000 ,
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
Popps, what you’ve essentially outlined is the classic “if only we guaranteed drops, bots would pack up and go home” argument which, to put it politely, is about as convincing as saying burglars would stop breaking into houses if everyone just left their doors unlocked.
The way I think it, the argument should be constructed differently...
If a machine was available to create matter (any item) out of thin air (atoms), then burglars would not need to break into houses because they cuold just make whatever they want/need on their own and not take it from others...
Now, in the real world this of course is not possible but in a digital, fictional one ?
To my opinion, if there is some players who BOT and script 24/7 it is because there is a market for whatever they get with their BOT trains and scripting... if it is RNG hard to get items, it is because they can sell them for ridicolously high in game prices, if it is gold, it is because they can sell it for real money.
Now, what would then be the best way to see these BOT trains and 24/7 scripters go if not take that market away from them so that they would not have buyers for their items or gold, or hardly any ?
And what would be the best way to do that if not make it so that the regular, casual players who are the buyers for those items and gold can get their items and gold on their own, just playing the game, without having to buy it from those players who BOT train and script 24/7 ?
At least, that is how I see it.
Popps, I must commend the imaginative flourish of invoking atom‑generating machines as an analogy, but unfortunately the comparison collapses under the weight of its own metaphor. In the real world, burglars do not cease to exist simply because scarcity is removed; they merely redirect their efforts toward whatever remains scarce, valuable, or exploitable. And in the digital world, bots and scripts operate under precisely the same principle: they do not vanish when the mechanics change, they adapt to whatever system is in place, whether that system is probabilistic RNG or deterministic counters.
To restate this in alternate wording for emphasis because repetition seems to be the lingua franca here. Scarcity, not randomness, is the engine of value. Bots exist because there is demand, and demand exists because not everything is instantly and universally obtainable. If you replace RNG with a Doom‑style punch‑card counter, the bots will not pack up and retire; they will simply optimize the counter faster than any casual player could, thereby cornering the market on “guaranteed” drops instead of “random” ones. In other words, the incentive structure remains intact, merely translated from probability to inevitability.
Put differently, and redundantly for clarity: your proposal does not eliminate the disparity between scripted play and normal play, it merely shifts the axis of exploitation. Bots thrive not because RNG exists, but because scarcity exists and scarcity, whether random or metered, is what creates both value and markets. Remove randomness, and you don’t remove botting; you just change the math they use to profit.
So, in summary though I have deliberately reiterated this in multiple guises to match your style the notion that guaranteed drops would somehow dissolve bot trains is less a solution and more a mirage. It is, in essence, a paradox dressed up as reform: advocating for the amplification of a mechanic whose insignificance you have already demonstrated, while simultaneously proposing a mechanism that would render that mechanic irrelevant.
And that, expressed in the most professional yet unmistakably tongue in cheek and deliberately over elaborated phrasing available, represents at least insofar as my own interpretive faculties and subjective vantage point are concerned the particular manner in which the situation appears to me, or to phrase it differently for rhetorical redundancy, the conclusion toward which my reasoning inclines me when filtered through the prism of my personal evaluative framework. Restated once more in slightly varied formulation for emphasis, this should not be mistaken for an absolute decree but rather for the idiosyncratic, localized account of how the circumstances manifest themselves when processed by my own thought patterns, thereby amounting, in essence, to nothing more and nothing less than the way in which I personally happen to see it.
A Goblin, a Gargoyle, and a Drow walk into a bar . . . Never be afraid to challenge the status quo
Bots exist because there is demand, and demand exists because not everything is instantly and universally obtainable. If you replace RNG with a Doom‑style punch‑card counter, the bots will not pack up and retire; they will simply optimize the counter faster than any casual player could, thereby cornering the market on “guaranteed” drops instead of “random” ones. In other words, the incentive structure remains intact, merely translated from probability to inevitability.
Bots exist because there is demand.
Yes.
If I understand your argument, you say that, even with a counter style mechanics, BOTters and Scripters would "adjust" to the new mechanics and still farm these items and that non BOTters and non Scripters players would still but these items from these other players rather then getting them their own.
This is where I think our thinking differs.
You think, If I understood you correctly, that there would still be a market and that non BOTters and non Scripters would still buy these items, even if now, with a changed "counter-style" mechanics they could get them on their own in the game and thus not need to buy them from other players, while I, instead, think that if the items were less absurd to get, non BOTters and non Scripters would get these items just playing the game (the counter-style would ensure them to get them, at some point), albeit less frequently then Botters but indeed allow them to get them.
That is, I questrion, why would non BOTters and non Scripters players want/need to buy these items from the BOTters if they could get these items on their own ?
After all, they play the game for fun and just playing the game, they would eventually meet the counter-style X requirement and get that drop. Why then buy the items from BOTters and Scripters and not play the game instead to get them ?
But if so, wouldn't that "demand" then cease to exist or, at the very least, go deep down so as to take away most reasons for BOTters and scripters to farm Events to then enormously profit from that from their sale at extremely high prices for those items ?
As it is now, I have read of non power gamers getting "burned out" because uncovering thousands upon thousands (over tens, hundreds of their real life hours spent in the process) of hidden chests and Nest Maps and getting zero Mature eggs... becoming entirely tired and fed of it (and possibly of the game itself)... with a counter style system, yes, BOTters and Scripters would still get more of these items and faster as you say YET, and this is the core of my argument, non BOTters and non Scripters would then be able, contrary to what it is now, to get their wanted drop on their own (now it seems to be rather impossible for many, unless they brute-force the RNG) thus no longer needing to get to the BOTters and Scripters and pay ridicolous high prices for them.
The demand would indeed drop and so the reasons for BOTers and Scripters to BOT train and script.
The demand would indeed drop and so the reasons for BOTers and Scripters to BOT train and script.
That is at least how I see it.
You are assuming bots only do it to sale for IG gold or RMTers.. These bots are actual players subbing a lot of account as a slave force. 99% of non affiliate RMT'ers has been ban ~14 yrs ago
How many mature eggs is too many? For some it's gonna be 10; others 1k.
This wouldn't be an issue on a good risk vs reward sandbox game. Your issue is actually a solution for Boardsword studio.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
The demand would indeed drop and so the reasons for BOTers and Scripters to BOT train and script.
That is at least how I see it.
You are assuming bots only do it to sale for IG gold or RMTers.. These bots are actual players subbing a lot of account as a slave force. 99% of non affiliate RMT'ers has been ban ~14 yrs ago
How many mature eggs is too many? For some it's gonna be 10; others 1k.
This wouldn't be an issue on a good risk vs reward sandbox game. Your issue is actually a solution for Boardsword studio.
And where would be the problem, if any ?
If some players want to getand use for themselves 10 Mature eggs or 1k Mature eggs I am good with it, they play the game like everyone else and if their cup of tea is to get and use for themselves 10 or 1k Mature eggs then be it.
What I do not like, is a mechanics whereas items are made nigh to impossible to get if not with brute-force the RNG (hence BOT trains and 24/7 scripting) which then forces other players who do not BOT nor script, to have to go to those who do it to buy those items for ridicolously high amounts of in game gold (or real money, sometimes...).
I would MUCH rather prefer a counter system like in Doom whereas players could earn their items in the game, playing the game, without having to brute-force the RNG somehow or buy them for ridicolously high prices from those who do or where so extremely lucky to get them even if they didn't.
Furthermore, I am talking nothing new... this was already done for the DOOM Dungeon.
Why then not replicate it also for other rare drops ?
Luck is artificially hard cap around ~3500 luck. (you pin point that number with google)
Don't believe everything you read in a search engine result.
There was an easter bunny event some years back, where somebody at broadsword left some "logging output" on test center, which showed the results of the luck roll for the "bunny event" (the luck was inspected when the "green thorn" was placed). Around 4,000 luck seemed to guarantee a drop, both in the "logging output", and the code that was published world-wide.
I doubt Google has a fully current copy of the UO server code, so it can't really analyze what the "is" is.
Kyronix or somebody else may one-day describe all the "luck systems", calculations, formulae, etc, but I wouldn't hold breath for that.
The fact a new luck stacking item (pub121 event clock), which adds 1000 lucks, could be an indicator the "goal posts" have moved for certain "luck systems".
I asked this on a 5 on Friday post which received a somewhat vague response, but a response nonetheless. Kyronix said that there is no hard cap on luck and that it's implemented on a "per system basis". Here is the link to the thread (November 7th was the day it was answered).
Merlin asked a follow up question to help us understand which systems use which and to help de-mystify all things luck which I'm hoping they will oblige and help us out.
Bots exist because there is demand, and demand exists because not everything is instantly and universally obtainable. If you replace RNG with a Doom‑style punch‑card counter, the bots will not pack up and retire; they will simply optimize the counter faster than any casual player could, thereby cornering the market on “guaranteed” drops instead of “random” ones. In other words, the incentive structure remains intact, merely translated from probability to inevitability.
Bots exist because there is demand.
Yes.
If I understand your argument, you say that, even with a counter style mechanics, BOTters and Scripters would "adjust" to the new mechanics and still farm these items and that non BOTters and non Scripters players would still but these items from these other players rather then getting them their own.
This is where I think our thinking differs.
You think, If I understood you correctly, that there would still be a market and that non BOTters and non Scripters would still buy these items, even if now, with a changed "counter-style" mechanics they could get them on their own in the game and thus not need to buy them from other players, while I, instead, think that if the items were less absurd to get, non BOTters and non Scripters would get these items just playing the game (the counter-style would ensure them to get them, at some point), albeit less frequently then Botters but indeed allow them to get them.
That is, I questrion, why would non BOTters and non Scripters players want/need to buy these items from the BOTters if they could get these items on their own ?
After all, they play the game for fun and just playing the game, they would eventually meet the counter-style X requirement and get that drop. Why then buy the items from BOTters and Scripters and not play the game instead to get them ?
But if so, wouldn't that "demand" then cease to exist or, at the very least, go deep down so as to take away most reasons for BOTters and scripters to farm Events to then enormously profit from that from their sale at extremely high prices for those items ?
As it is now, I have read of non power gamers getting "burned out" because uncovering thousands upon thousands (over tens, hundreds of their real life hours spent in the process) of hidden chests and Nest Maps and getting zero Mature eggs... becoming entirely tired and fed of it (and possibly of the game itself)... with a counter style system, yes, BOTters and Scripters would still get more of these items and faster as you say YET, and this is the core of my argument, non BOTters and non Scripters would then be able, contrary to what it is now, to get their wanted drop on their own (now it seems to be rather impossible for many, unless they brute-force the RNG) thus no longer needing to get to the BOTters and Scripters and pay ridicolous high prices for them.
The demand would indeed drop and so the reasons for BOTers and Scripters to BOT train and script.
That is at least how I see it.
Popps, while I admire the persistence with which you continue to re‑articulate your position, what you have essentially constructed here is less an argument and more a thought experiment in speculative economics, complete with atom‑generating machines and utopian assumptions about human behavior. To phrase it differently, you are imagining a digital Eden in which scarcity evaporates simply because a counter exists, and in which players, suddenly liberated from the cruel hand of RNG, will universally choose to grind patiently rather than seek shortcuts. This, however, runs directly counter to the observable reality of every online economy ever devised, where demand is driven not only by rarity but by impatience, convenience, and the perennial human desire to have something now rather than eventually.
Restated in alternate wording for emphasis: players do not buy from botters solely because they cannot get items on their own, they buy because they do not wish to wait. The market exists not because RNG is insurmountable, but because time is finite and attention is scarce. If you install a counter, the bots will not vanish into the ether; they will simply optimize the counter more efficiently, reach thresholds faster, and flood the market with guaranteed drops. And casual players, faced with the choice between grinding for hours or paying for instant gratification, will continue to create demand. Thus, the demand does not disappear it merely shifts from “maybe I’ll never get it” to “I don’t want to spend the time to get it.”
Put differently, and redundantly for rhetorical flourish: scarcity is not eliminated by counters, it is merely re‑packaged. The rare item remains rare because it requires effort, and effort is precisely what bots are designed to bypass. Your proposal, therefore, does not dissolve the market; it simply changes the math by which the market operates. Bots thrive not because RNG exists, but because impatience exists, and impatience is a resource more abundant than any hidden chest or nest map.
So, in summary, though I have deliberately reiterated this in multiple guises to match your style, the notion that guaranteed drops would somehow dissolve bot trains is less a solution and more a mirage. It is, in essence, a paradox dressed up as reform: advocating for the amplification of a mechanic whose insignificance you have already demonstrated, while simultaneously proposing a mechanism that would render that mechanic irrelevant. And that, articulated in the most professional yet unmistakably tongue‑in‑cheek and deliberately over‑elaborated phrasing available, is precisely, definitively, and redundantly how I see it.
A Goblin, a Gargoyle, and a Drow walk into a bar . . . Never be afraid to challenge the status quo
What vic is say is that I have more time than money and the uo store should sell everything the RMT people do cheaper so I can buy my stuff and fish in the leetest gear
If some players want to getand use for themselves 10 Mature eggs or 1k Mature eggs I am good with it, they play the game like everyone else and...
I've stopped here.. we were clearly discussing something else.. I'm sure u ain't building your own story to fit your narrative like some.. but missing your own point, wich I was responding, like usually.
Edit: i'll give it to you.. 99% of those eggs are just gonna be sitting in one of their 30 alts house for yearsssss to come.. cuz they have no need of playing the sandbox market game with their slaves force.. they got everything they need in huge quantity without even playing the game.
You were assuming they would RMT them.. if they start competing with those guys, with their slaves force.. they going to get ban real fast by Mesanna.. they need to pay their taxes if they does.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
I asked this on a 5 on Friday post which received a somewhat vague response, but a response nonetheless. Kyronix said that there is no hard cap on luck and that it's implemented on a "per system basis".
You should have call him out for the *snip* response. Like captain obvious level.
There was always a hardcap on luck that could be obtain for the base game.. we even have the formula.. with new content that cap would get push. ex: if a ratman is 600 luck hardcap a dragon could be 1800 luck.. here we can't solve the formula with unknown data from those new temporary system numbers.
What he meant is our temporary event cap is soo huge it cannot be attain.
Personally I'll stick to base game data and rock solid value.. till they share their data from their heretic event. Till then, cash shop fortune potion is the answer you should accept.. wich explain Popps postion and reaction towards bots, cuz of the affiliate corporate culture.. for almost everything other than fortune potion.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
@popps I had to finish your message.. you were in fact building your own narrative, by missing the point/story..
You already have the answer u just didn't see it.
You are asking to keep a flag on every single character (ATL server gonna lag SOOOO MUCH MORE)
What I was telling you.. for some of those rarer items.. UO dev always loved to keep a safe guard. Like the old Gauntlet.. they were injecting one artifact every ~4 hours on every shards.
Here what i'm saying is.. they could clearly keep track of mature eggs AND ONLY MATURE EGGS.. on every server.. if none drop after x hours.. one is due soon enough.. wich was why I was telling you to farm them at night time when people sleep for better odds.
The server charges is nothing to keep a single flag on mature eggs.. vs keeping/tracking extra flags on every single characters (I won't say players knowing most of those i've seen were automated) to built a pool of point or to work with the law of diminishing return/ or the opposite.. as u can already see cuz of the lag during those heretic events.. they remove some flags like corpse to help them keeping flag up for artifact pool points... u asking to add more and make those mature eggs not as rare and only focusing on the RNG side of things (tunnel vision)
If you were serious about RNG stuff u'd be asking to add them in the reward list for like 2000-5000 points. But you don't want that.. you just want them to not be as rare.. RNG has nothing to do with your problem here.. if it does, just ask for a fix number from the reward claiming list.. You just won't like that number.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
@ popps I had to finish your message.. you were in fact building your own narrative, by missing the point/story..
You already have the answer u just didn't see it.
You are asking to keep a flag on every single character (ATL server gonna lag SOOOO MUCH MORE)
What I was telling you.. for some of those rarer items.. UO dev always loved to keep a safe guard. Like the old Gauntlet.. they were injecting one artifact every ~4 hours on every shards.
Here what i'm saying is.. they could clearly keep track of mature eggs AND ONLY MATURE EGGS.. on every server.. if none drop after x hours.. one is due soon enough.. wich was why I was telling you to farm them at night time when people sleep for better odds.
The server charges is nothing to keep a single flag on mature eggs.. vs keeping/tracking extra flags on every single characters (I won't say players knowing most of those i've seen were automated) to built a pool of point or to work with the law of diminishing return/ or the opposite.. as u can already see cuz of the lag during those heretic events.. they remove some flags like corpse to help them keeping flag up for artifact pool points... u asking to add more and make those mature eggs not as rare and only focusing on the RNG side of things (tunnel vision)
If you were serious about RNG stuff u'd be asking to add them in the reward list for like 2000-5000 points. But you don't want that.. you just want them to not be as rare.. RNG has nothing to do with your problem here.. if it does, just ask for a fix number from the reward claiming list.. You just won't like that number.
I beg your pardon ?
I SERIOUSLY doubt that the Developers are limiting the release of Mature eggs because, to my understanding, those players who are "brute-forcing" the RNG with BOT trains and 24/7 scripting do are getting Mature eggs... in chat, I hear of players having 15+ Mature eggs while there is players who, even having done thousands and thousands and thousands of Hidden Chests or Nest Maps (no BOT trains and no scripting, just playing the game normally, out of their time...), have gotten ZERO Mature eggs. There is LOTs of Mature eggs around, if one listens to General Chats... only, most eggs are in the hands of a handful of players while the grand majority of players have only a few...
And some of these "luckless" players are growing tired of that... I have heard players regretting having spent most if not all of their Artifact drops to claim Grand and Massive Nest Maps (even as many as 3,000-4,000 points), to try get their Mature egg, all for nothing, and because they spent all or most of their Artifact drops points on Nest Maps, they have not been getting items from the claim list that they also would like to get, before the Event is over...
And this, all for nothing, for zero, nothing, nada Mature egg... which includes their time also spent to get those Artifact drops, do those Nest Maps and all that...
Of course that these players are quite upset at such a mechanic which leaves it to an unpredictable and unreliable RNG to determine that they get a drop regardless of the effort and time that they put into getting one...
I am sorry, but personally, I think that another mechanic like that in DOOM, that uses a counter, and that was to prize the efforts of players put into that in game activity to get a Mature egg, would be far better.
I do not think that alienating players from wanting to play the game and enjoying it because they got burned at trying to get rarer items all for nothing, regardless of how much time they put into it, might be good for Ultima Online... much better, to my opinion, a more reliable mechanics whereas when players detect X Hidden Chests or dig up X Nest Maps, they get their chances at a Mature egg be boosted enormously so that they "finally" get one, and after this the counter resets.
I haven't gotten an egg from a hidden chest. I've found an awful lot of chests, with and without added luck, but I have got a few effigies, ingredients to make those sleeves, gems to imbue those slayer weapons I make so many of, maps to dig, etc plus stealthing around opening the chests is fun! I haven't used all my points getting high end maps, I've paced it, alternating between items for my chars and maps. I've dug greater and grand maps with my UO BBF, we've had fun doing that. I've done massive maps with my guild, and because I bought the maps, marked runes to the right area, gated everyone in and dug them, when we did manage to get an egg, it was mine to claim. The next one, if there is a next one, will be someone else's. Eggs aren't the only things in the maps that are worth having.
It's no good getting hung up on what bots are doing, why do they do it? Because they can, it wouldn't matter one iota if there were 'guaranteed drops', there will always be people who would rather buy everything and never actually play the content. The 'I can't be bothered to play, I'll just buy what I want' people. There will always be people who would rather find a way to cheat than play honestly. I think they think it makes them clever, I disagree.
I just play to have fun and try not to let what someone else is doing spoil my enjoyment.
I haven't gotten an egg from a hidden chest. I've found an awful lot of chests, with and without added luck, but I have got a few effigies, ingredients to make those sleeves, gems to imbue those slayer weapons I make so many of, maps to dig, etc plus stealthing around opening the chests is fun! I haven't used all my points getting high end maps, I've paced it, alternating between items for my chars and maps. I've dug greater and grand maps with my UO BBF, we've had fun doing that. I've done massive maps with my guild, and because I bought the maps, marked runes to the right area, gated everyone in and dug them, when we did manage to get an egg, it was mine to claim. The next one, if there is a next one, will be someone else's. Eggs aren't the only things in the maps that are worth having.
It's no good getting hung up on what bots are doing, why do they do it? Because they can, it wouldn't matter one iota if there were 'guaranteed drops', there will always be people who would rather buy everything and never actually play the content. The 'I can't be bothered to play, I'll just buy what I want' people. There will always be people who would rather find a way to cheat than play honestly. I think they think it makes them clever, I disagree.
I just play to have fun and try not to let what someone else is doing spoil my enjoyment.
I understand and agree with your point of view yet, I just happen to think that to my opinion, it should be possible for players who do not use BOT trains or who do not script 24/7, to also, and with reasonable, not extreme, efforts, get those Mature eggs with their normal, regular, enjoyable game play and not get frustrated because they did thousands upon thousands upon thousands of hidden chests or Nest Maps and got zero, nothing, nada Mature eggs...
Am I weird in my thinking ? I do not know, but that is how I see it.
I haven't gotten an egg from a hidden chest. I've found an awful lot of chests, with and without added luck, but I have got a few effigies, ingredients to make those sleeves, gems to imbue those slayer weapons I make so many of, maps to dig, etc plus stealthing around opening the chests is fun! I haven't used all my points getting high end maps, I've paced it, alternating between items for my chars and maps. I've dug greater and grand maps with my UO BBF, we've had fun doing that. I've done massive maps with my guild, and because I bought the maps, marked runes to the right area, gated everyone in and dug them, when we did manage to get an egg, it was mine to claim. The next one, if there is a next one, will be someone else's. Eggs aren't the only things in the maps that are worth having.
It's no good getting hung up on what bots are doing, why do they do it? Because they can, it wouldn't matter one iota if there were 'guaranteed drops', there will always be people who would rather buy everything and never actually play the content. The 'I can't be bothered to play, I'll just buy what I want' people. There will always be people who would rather find a way to cheat than play honestly. I think they think it makes them clever, I disagree.
I just play to have fun and try not to let what someone else is doing spoil my enjoyment.
Amen
A Goblin, a Gargoyle, and a Drow walk into a bar . . . Never be afraid to challenge the status quo
I haven't gotten an egg from a hidden chest. I've found an awful lot of chests, with and without added luck, but I have got a few effigies, ingredients to make those sleeves, gems to imbue those slayer weapons I make so many of, maps to dig, etc plus stealthing around opening the chests is fun! I haven't used all my points getting high end maps, I've paced it, alternating between items for my chars and maps. I've dug greater and grand maps with my UO BBF, we've had fun doing that. I've done massive maps with my guild, and because I bought the maps, marked runes to the right area, gated everyone in and dug them, when we did manage to get an egg, it was mine to claim. The next one, if there is a next one, will be someone else's. Eggs aren't the only things in the maps that are worth having.
It's no good getting hung up on what bots are doing, why do they do it? Because they can, it wouldn't matter one iota if there were 'guaranteed drops', there will always be people who would rather buy everything and never actually play the content. The 'I can't be bothered to play, I'll just buy what I want' people. There will always be people who would rather find a way to cheat than play honestly. I think they think it makes them clever, I disagree.
I just play to have fun and try not to let what someone else is doing spoil my enjoyment.
Agreed.
I haven't done a ton of hidden chests (maybe 300-400) and while I haven't gotten a mature egg, I did finally manage to get an effigy so that was pretty cool. Side note here...with 120 real stealing it still took me 4 tries to actually steal it.
This will likely give popps ammunition, but it's not meant to...it's just my experience. I have spent most of time doing nests and more recently (past 2 weeks) doing them with a luck suit. I have been swapping my suit over to a different toon to get the most time with 5k+ luck.... it hasn't made a difference as I've seen zero eggs. That said, I've built up a ton of refinements and getting on average 60k per nest (I can easily do 10 in an hour) along with additional drops so it makes buying the maps less expensive. I've also been taking all the deco eggs from the nest in hopes they are worth while to turn in, but I am getting to the point where I'm running out of storage so those will start to be left behind soon. I've also started to leave behind the void frags because they do not stack and there is only that one item that requires them at this point. The other positive note on doing all these nest is all the clean up points I'm getting (including the maps); I'm clearing like 1k+ per massive nest which is like a free mannequin deed every time; the Devs also said they will look at cleanup rewards in 2026 so those points might be even more worthwhile next year.
While I'm not the biggest fan of the mature egg drop rate since I haven't been lucky enough to get one yet, it's not a huge deal since it's permanent content. The only knock against the current drop rate is that it doesn't let legit players strategically make gold... it's all luck/RNG if they get an egg rather than knowing if they do X they will be guaranteed a reward.
The positives of all the bots/scripters (on ATL anyway) is that mature egg prices are already half of what they were when the event started. As time goes on the supply/demand ratio will reverse and mature eggs will be much cheaper.
I SERIOUSLY doubt that the Developers are limiting the release of Mature eggs because,
I never said that. Try again. I said exactly the opposite.
PS: I won't read any further this time.. I'm done at the first wtf. have fun and good luck.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
I just play to have fun and try not to let what someone else is doing spoil my enjoyment.
It's BFF, also UO is not a solo online game.. Flash news it has open world activities.
There is always going to be cheaters.. but the position of the dev is sooooo important.. with BS it's highly promoted.. u even doing it in that post of urs. Hidding it vs promoting it. It used to be hidding it.. wich is f'ing sad.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
Comments
I would stick with this artificial luck hardcap.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
nvm, I'll do it for you:
https://www.uoguide.com/Luck
The effigie stuff is not what I'm talking about.. not even close.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
Popps, I must commend the imaginative flourish of invoking atom‑generating machines as an analogy, but unfortunately the comparison collapses under the weight of its own metaphor. In the real world, burglars do not cease to exist simply because scarcity is removed; they merely redirect their efforts toward whatever remains scarce, valuable, or exploitable. And in the digital world, bots and scripts operate under precisely the same principle: they do not vanish when the mechanics change, they adapt to whatever system is in place, whether that system is probabilistic RNG or deterministic counters.
To restate this in alternate wording for emphasis because repetition seems to be the lingua franca here. Scarcity, not randomness, is the engine of value. Bots exist because there is demand, and demand exists because not everything is instantly and universally obtainable. If you replace RNG with a Doom‑style punch‑card counter, the bots will not pack up and retire; they will simply optimize the counter faster than any casual player could, thereby cornering the market on “guaranteed” drops instead of “random” ones. In other words, the incentive structure remains intact, merely translated from probability to inevitability.
Put differently, and redundantly for clarity: your proposal does not eliminate the disparity between scripted play and normal play, it merely shifts the axis of exploitation. Bots thrive not because RNG exists, but because scarcity exists and scarcity, whether random or metered, is what creates both value and markets. Remove randomness, and you don’t remove botting; you just change the math they use to profit.
So, in summary though I have deliberately reiterated this in multiple guises to match your style the notion that guaranteed drops would somehow dissolve bot trains is less a solution and more a mirage. It is, in essence, a paradox dressed up as reform: advocating for the amplification of a mechanic whose insignificance you have already demonstrated, while simultaneously proposing a mechanism that would render that mechanic irrelevant.
And that, expressed in the most professional yet unmistakably tongue in cheek and deliberately over elaborated phrasing available, represents at least insofar as my own interpretive faculties and subjective vantage point are concerned the particular manner in which the situation appears to me, or to phrase it differently for rhetorical redundancy, the conclusion toward which my reasoning inclines me when filtered through the prism of my personal evaluative framework. Restated once more in slightly varied formulation for emphasis, this should not be mistaken for an absolute decree but rather for the idiosyncratic, localized account of how the circumstances manifest themselves when processed by my own thought patterns, thereby amounting, in essence, to nothing more and nothing less than the way in which I personally happen to see it.
Never be afraid to challenge the status quo
99% of non affiliate RMT'ers has been ban ~14 yrs ago
How many mature eggs is too many?
For some it's gonna be 10; others 1k.
This wouldn't be an issue on a good risk vs reward sandbox game.
Your issue is actually a solution for Boardsword studio.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
https://forum.uo.com/discussion/16437/five-on-friday-answers#latest
Merlin asked a follow up question to help us understand which systems use which and to help de-mystify all things luck which I'm hoping they will oblige and help us out.
Popps, while I admire the persistence with which you continue to re‑articulate your position, what you have essentially constructed here is less an argument and more a thought experiment in speculative economics, complete with atom‑generating machines and utopian assumptions about human behavior. To phrase it differently, you are imagining a digital Eden in which scarcity evaporates simply because a counter exists, and in which players, suddenly liberated from the cruel hand of RNG, will universally choose to grind patiently rather than seek shortcuts. This, however, runs directly counter to the observable reality of every online economy ever devised, where demand is driven not only by rarity but by impatience, convenience, and the perennial human desire to have something now rather than eventually.
Restated in alternate wording for emphasis: players do not buy from botters solely because they cannot get items on their own, they buy because they do not wish to wait. The market exists not because RNG is insurmountable, but because time is finite and attention is scarce. If you install a counter, the bots will not vanish into the ether; they will simply optimize the counter more efficiently, reach thresholds faster, and flood the market with guaranteed drops. And casual players, faced with the choice between grinding for hours or paying for instant gratification, will continue to create demand. Thus, the demand does not disappear it merely shifts from “maybe I’ll never get it” to “I don’t want to spend the time to get it.”
Put differently, and redundantly for rhetorical flourish: scarcity is not eliminated by counters, it is merely re‑packaged. The rare item remains rare because it requires effort, and effort is precisely what bots are designed to bypass. Your proposal, therefore, does not dissolve the market; it simply changes the math by which the market operates. Bots thrive not because RNG exists, but because impatience exists, and impatience is a resource more abundant than any hidden chest or nest map.
So, in summary, though I have deliberately reiterated this in multiple guises to match your style, the notion that guaranteed drops would somehow dissolve bot trains is less a solution and more a mirage. It is, in essence, a paradox dressed up as reform: advocating for the amplification of a mechanic whose insignificance you have already demonstrated, while simultaneously proposing a mechanism that would render that mechanic irrelevant. And that, articulated in the most professional yet unmistakably tongue‑in‑cheek and deliberately over‑elaborated phrasing available, is precisely, definitively, and redundantly how I see it.
Never be afraid to challenge the status quo
Edit: i'll give it to you.. 99% of those eggs are just gonna be sitting in one of their 30 alts house for yearsssss to come.. cuz they have no need of playing the sandbox market game with their slaves force.. they got everything they need in huge quantity without even playing the game.
You were assuming they would RMT them.. if they start competing with those guys, with their slaves force.. they going to get ban real fast by Mesanna.. they need to pay their taxes if they does.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
Like captain obvious level.
There was always a hardcap on luck that could be obtain for the base game.. we even have the formula.. with new content that cap would get push. ex: if a ratman is 600 luck hardcap a dragon could be 1800 luck.. here we can't solve the formula with unknown data from those new temporary system numbers.
What he meant is our temporary event cap is soo huge it cannot be attain.
Personally I'll stick to base game data and rock solid value.. till they share their data from their heretic event.
Till then, cash shop fortune potion is the answer you should accept.. wich explain Popps postion and reaction towards bots, cuz of the affiliate corporate culture.. for almost everything other than fortune potion.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
You already have the answer u just didn't see it.
You are asking to keep a flag on every single character (ATL server gonna lag SOOOO MUCH MORE)
What I was telling you.. for some of those rarer items.. UO dev always loved to keep a safe guard.
Like the old Gauntlet.. they were injecting one artifact every ~4 hours on every shards.
Here what i'm saying is.. they could clearly keep track of mature eggs AND ONLY MATURE EGGS.. on every server.. if none drop after x hours.. one is due soon enough.. wich was why I was telling you to farm them at night time when people sleep for better odds.
The server charges is nothing to keep a single flag on mature eggs.. vs keeping/tracking extra flags on every single characters (I won't say players knowing most of those i've seen were automated) to built a pool of point or to work with the law of diminishing return/ or the opposite.. as u can already see cuz of the lag during those heretic events.. they remove some flags like corpse to help them keeping flag up for artifact pool points... u asking to add more and make those mature eggs not as rare and only focusing on the RNG side of things (tunnel vision)
If you were serious about RNG stuff u'd be asking to add them in the reward list for like 2000-5000 points. But you don't want that.. you just want them to not be as rare.. RNG has nothing to do with your problem here.. if it does, just ask for a fix number from the reward claiming list.. You just won't like that number.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
I haven't used all my points getting high end maps, I've paced it, alternating between items for my chars and maps. I've dug greater and grand maps with my UO BBF, we've had fun doing that. I've done massive maps with my guild, and because I bought the maps, marked runes to the right area, gated everyone in and dug them, when we did manage to get an egg, it was mine to claim. The next one, if there is a next one, will be someone else's. Eggs aren't the only things in the maps that are worth having.
It's no good getting hung up on what bots are doing, why do they do it? Because they can, it wouldn't matter one iota if there were 'guaranteed drops', there will always be people who would rather buy everything and never actually play the content. The 'I can't be bothered to play, I'll just buy what I want' people. There will always be people who would rather find a way to cheat than play honestly. I think they think it makes them clever, I disagree.
I just play to have fun and try not to let what someone else is doing spoil my enjoyment.
Never be afraid to challenge the status quo
I haven't done a ton of hidden chests (maybe 300-400) and while I haven't gotten a mature egg, I did finally manage to get an effigy so that was pretty cool. Side note here...with 120 real stealing it still took me 4 tries to actually steal it.
This will likely give popps ammunition, but it's not meant to...it's just my experience. I have spent most of time doing nests and more recently (past 2 weeks) doing them with a luck suit. I have been swapping my suit over to a different toon to get the most time with 5k+ luck.... it hasn't made a difference as I've seen zero eggs. That said, I've built up a ton of refinements and getting on average 60k per nest (I can easily do 10 in an hour) along with additional drops so it makes buying the maps less expensive. I've also been taking all the deco eggs from the nest in hopes they are worth while to turn in, but I am getting to the point where I'm running out of storage so those will start to be left behind soon. I've also started to leave behind the void frags because they do not stack and there is only that one item that requires them at this point. The other positive note on doing all these nest is all the clean up points I'm getting (including the maps); I'm clearing like 1k+ per massive nest which is like a free mannequin deed every time; the Devs also said they will look at cleanup rewards in 2026 so those points might be even more worthwhile next year.
While I'm not the biggest fan of the mature egg drop rate since I haven't been lucky enough to get one yet, it's not a huge deal since it's permanent content. The only knock against the current drop rate is that it doesn't let legit players strategically make gold... it's all luck/RNG if they get an egg rather than knowing if they do X they will be guaranteed a reward.
The positives of all the bots/scripters (on ATL anyway) is that mature egg prices are already half of what they were when the event started. As time goes on the supply/demand ratio will reverse and mature eggs will be much cheaper.
I said exactly the opposite.
PS: I won't read any further this time.. I'm done at the first wtf. have fun and good luck.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
There is always going to be cheaters.. but the position of the dev is sooooo important.. with BS it's highly promoted.. u even doing it in that post of urs.
Hidding it vs promoting it. It used to be hidding it.. wich is f'ing sad.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio