Why Are Paying Customers Being Silenced on Critical Topics?

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  • MariahMariah Posts: 3,497Moderator
    In an effort to not further exasperate NikonUS I will not close this topic, instead I will delete the entire side topic started by King. I apologize to those posters who spoke in opposition to King's ToS breaking proposal.
  • SethSeth Posts: 2,953
    Mariah said:
    In an effort to not further exasperate NikonUS I will not close this topic, instead I will delete the entire side topic started by King. I apologize to those posters who spoke in opposition to King's ToS breaking proposal.

    I don’t think there’s any need to apologize for removing off-topic posts that break the Terms of Service. Consistent action like this sets the right tone — it encourages constructive discussion, discourages feeding trolls, and reminds us to use the report button instead.

    That said, I do hope the Dev team can be more present to help address concerns or at least provide closure where needed.

    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • OreoglOreogl Posts: 548
    Kyronix said:
    Your feedback has been shared with the team as noted.  We will discuss the issue internally and if we feel changes are warranted we will make them known when they get through development.  Regardless - anything housing related requires engineering support and those resources are dedicated to the classic client upgrade which is slated for a mid-summer test version.
    Thanks for taking the time to respond.  I haven’t been around as much since it’s rolling into summer, but are there any previews for the classic client update?  

    Is this going to primarily be a functionality update or going to include some graphics upgrades as well?

    If this has already been addressed please disregard, someone will point me in the right direction I’m sure.

    Thanks again.
  • JepethJepeth Posts: 559
    Oreogl said:
    Kyronix said:
    Your feedback has been shared with the team as noted.  We will discuss the issue internally and if we feel changes are warranted we will make them known when they get through development.  Regardless - anything housing related requires engineering support and those resources are dedicated to the classic client upgrade which is slated for a mid-summer test version.
    Thanks for taking the time to respond.  I haven’t been around as much since it’s rolling into summer, but are there any previews for the classic client update?  

    Is this going to primarily be a functionality update or going to include some graphics upgrades as well?

    If this has already been addressed please disregard, someone will point me in the right direction I’m sure.

    Thanks again.
    Patrick asked Kyronix this in their interview this past week. The long and short of it, all though I’d encourage everyone to listen to the whole thing, is that the major work so far has been on the back end getting the CC to the point they can make any changes at all with up to date code libraries. After that they’re looking at mid summer tests for more frame rate and expandable play window. More qol will come later. 
  • OreoglOreogl Posts: 548
    Jepeth said:
    Oreogl said:
    Kyronix said:
    Your feedback has been shared with the team as noted.  We will discuss the issue internally and if we feel changes are warranted we will make them known when they get through development.  Regardless - anything housing related requires engineering support and those resources are dedicated to the classic client upgrade which is slated for a mid-summer test version.
    Thanks for taking the time to respond.  I haven’t been around as much since it’s rolling into summer, but are there any previews for the classic client update?  

    Is this going to primarily be a functionality update or going to include some graphics upgrades as well?

    If this has already been addressed please disregard, someone will point me in the right direction I’m sure.

    Thanks again.
    Patrick asked Kyronix this in their interview this past week. The long and short of it, all though I’d encourage everyone to listen to the whole thing, is that the major work so far has been on the back end getting the CC to the point they can make any changes at all with up to date code libraries. After that they’re looking at mid summer tests for more frame rate and expandable play window. More qol will come later. 
    Thanks for this.  Time has been a hard commodity to come by lately.  I appreciate any help I can get.  Have a good one!
  • stevensteven Posts: 125
    its easy. there friends can do want ever then want. u do 1% of that and get ban. easy as that. u don't like it go play a new game then think. the pop of uo is so low less then 15k real players. Rember this game had 1 million players before. then killed it . then let there friends run the game in the ground. 
  • LokeaLokea Posts: 184
    steven said:
    . the pop of uo is so low less then 15k real players. Rember this game had 1 million players before. then killed it . 
    I doubt it's as low as 15,000, otherwise there would be a lot more large (keep/castle) spots open on more shards, and a lot more Luna spots open.

    And UO never got close to 1 million (although there's been over a million accounts opened and closed since 1997).  The peak was 250,000 in July of 2003, and that was an average of about 9,000 players per production shard, but the reality is that shards like Atlantic, LS, GL, etc. had more than 9,000 players, while smaller shards had 5,000-7,000).

    Those of us playing back then would have definitely felt it if we had a million players, and there'd be a helluva lot more than 27 production shards.

    If we only had 15,000 players, Atlantic would not be nearly as busy as it is and there'd be more housing spots, because almost all keep/castle spots are taken on all other shards, as are most Luna houses, etc.
  • GrimbeardGrimbeard Posts: 2,973
    Lokea said:
    steven said:
    . the pop of uo is so low less then 15k real players. Rember this game had 1 million players before. then killed it . 
    I doubt it's as low as 15,000, otherwise there would be a lot more large (keep/castle) spots open on more shards, and a lot more Luna spots open.

    And UO never got close to 1 million (although there's been over a million accounts opened and closed since 1997).  The peak was 250,000 in July of 2003, and that was an average of about 9,000 players per production shard, but the reality is that shards like Atlantic, LS, GL, etc. had more than 9,000 players, while smaller shards had 5,000-7,000).

    Those of us playing back then would have definitely felt it if we had a million players, and there'd be a helluva lot more than 27 production shards.

    If we only had 15,000 players, Atlantic would not be nearly as busy as it is and there'd be more housing spots, because almost all keep/castle spots are taken on all other shards, as are most Luna houses, etc.
    I think you grossly underestimate how many people have multiple and I mean MULTIPLE accounts....
  • LokeaLokea Posts: 184
    Grimbeard said:
    I think you grossly underestimate how many people have multiple and I mean MULTIPLE accounts....

    True, 15,000 players could mean 30,000 - 45,000 accounts.  I do think there are more players than people realize, it’s just many of them are not actively playing, and instead just holding on to their home.

    When UO was at its peak of 250,000, I wonder how many actual players that was.
  • _Psycoder_Psycoder Posts: 75
    edited June 7
    Jepeth said:
    Patrick asked Kyronix this in their interview this past week. The long and short of it, all though I’d encourage everyone to listen to the whole thing, is that the major work so far has been on the back end getting the CC to the point they can make any changes at all with up to date code libraries. After that they’re looking at mid summer tests for more frame rate and expandable play window. More qol will come later. 

    I have a feeling I might be eaten alive for this but I do hope the CC changes do not break some of the automation that is available via some other means. At least until all of the QoL changes are in place. 

    I have a minor disability and I love to play crafters in UO. I once had more than 40+ crafters in the game. Collecting 20+ bods for each crafter, sorting those bods, filling those bods one by one would take me more than 24 hours every day and it would cause me unbelievable physical pain. 

    @NikonUS the person you are referring to does not use 30 accounts. That is just a rumor. He once found a bug with ethereal mounths and used that for a while until devs fixed it. Then he found another bug with pet summoning balls and used that for a while until the devs fixed it. Remember UO code base is almost 30 years old. The development in UO started before most of the software engineering principles were created. 30+ accounts is just a rumor that he is spreading when he finds a new bug.

    I agree that we need a change with the current IDOC placement. But, I just wanted to voice my opinion that breaking some things without putting QoL in place will hurt me and many others. 

    I agree with @KroDuK on this. I think a bit of automation is ok as long as we are not AFK. 

    @Kyronix I hope this is taken into consideration with the new CC changes. 
    @Mariah I hope voicing my opinion does not violate the ToS. 
  • KroDuKKroDuK Posts: 1,168
    edited June 7
    _Psycoder said:
    I agree with @ KroDuK on this. I think a bit of automation is ok as long as we are not AFK. 
    You just teleport them.. problem solve.. after all we need is a legit shard.. for the good OW PvP.. no wuss automation for 95% of PvP actions.. (hard capping on gear.. bring back 95% of the content with good theorycrafting instead of entire generic set of BIS like we were playing a theme park)

    At first on a GM island.. then they will realised 99% are bots.. and teleport them instant in a brit cell for public shaming for the time of their sanction.

    Or in the middle of britain.. hand tied to the pillory.. so people can play with the pinata.. dropping pieces of his wealth for the time being.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • InLorInLor Posts: 438
    Kyronix said:
    Your feedback has been shared with the team as noted.  We will discuss the issue internally and if we feel changes are warranted we will make them known when they get through development.  Regardless - anything housing related requires engineering support and those resources are dedicated to the classic client upgrade which is slated for a mid-summer test version.
    "classic client upgrade"?? Be still, my heart! Where can I read about these upgrades?
    A qua lemmúr wíste, an zen anku vol verde wís.
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