In an effort to not further exasperate NikonUS I will not close this topic, instead I will delete the entire side topic started by King. I apologize to those posters who spoke in opposition to King's ToS breaking proposal.
In an effort to not further exasperate NikonUS I will not close this topic, instead I will delete the entire side topic started by King. I apologize to those posters who spoke in opposition to King's ToS breaking proposal.
I don’t think there’s any need to apologize for removing off-topic posts that break the Terms of Service. Consistent action like this sets the right tone — it encourages constructive discussion, discourages feeding trolls, and reminds us to use the report button instead.
That said, I do hope the Dev team can be more present to help address concerns or at least provide closure where needed.
If it ain't broke, don't fix it. ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Your feedback has been shared with the team as noted. We will discuss the issue internally and if we feel changes are warranted we will make them known when they get through development. Regardless - anything housing related requires engineering support and those resources are dedicated to the classic client upgrade which is slated for a mid-summer test version.
Thanks for taking the time to respond. I haven’t been around as much since it’s rolling into summer, but are there any previews for the classic client update?
Is this going to primarily be a functionality update or going to include some graphics upgrades as well?
If this has already been addressed please disregard, someone will point me in the right direction I’m sure.
Your feedback has been shared with the team as noted. We will discuss the issue internally and if we feel changes are warranted we will make them known when they get through development. Regardless - anything housing related requires engineering support and those resources are dedicated to the classic client upgrade which is slated for a mid-summer test version.
Thanks for taking the time to respond. I haven’t been around as much since it’s rolling into summer, but are there any previews for the classic client update?
Is this going to primarily be a functionality update or going to include some graphics upgrades as well?
If this has already been addressed please disregard, someone will point me in the right direction I’m sure.
Thanks again.
Patrick asked Kyronix this in their interview this past week. The long and short of it, all though I’d encourage everyone to listen to the whole thing, is that the major work so far has been on the back end getting the CC to the point they can make any changes at all with up to date code libraries. After that they’re looking at mid summer tests for more frame rate and expandable play window. More qol will come later.
Your feedback has been shared with the team as noted. We will discuss the issue internally and if we feel changes are warranted we will make them known when they get through development. Regardless - anything housing related requires engineering support and those resources are dedicated to the classic client upgrade which is slated for a mid-summer test version.
Thanks for taking the time to respond. I haven’t been around as much since it’s rolling into summer, but are there any previews for the classic client update?
Is this going to primarily be a functionality update or going to include some graphics upgrades as well?
If this has already been addressed please disregard, someone will point me in the right direction I’m sure.
Thanks again.
Patrick asked Kyronix this in their interview this past week. The long and short of it, all though I’d encourage everyone to listen to the whole thing, is that the major work so far has been on the back end getting the CC to the point they can make any changes at all with up to date code libraries. After that they’re looking at mid summer tests for more frame rate and expandable play window. More qol will come later.
Thanks for this. Time has been a hard commodity to come by lately. I appreciate any help I can get. Have a good one!
its easy. there friends can do want ever then want. u do 1% of that and get ban. easy as that. u don't like it go play a new game then think. the pop of uo is so low less then 15k real players. Rember this game had 1 million players before. then killed it . then let there friends run the game in the ground.
. the pop of uo is so low less then 15k real players. Rember this game had 1 million players before. then killed it .
I doubt it's as low as 15,000, otherwise there would be a lot more large (keep/castle) spots open on more shards, and a lot more Luna spots open.
And UO never got close to 1 million (although there's been over a million accounts opened and closed since 1997). The peak was 250,000 in July of 2003, and that was an average of about 9,000 players per production shard, but the reality is that shards like Atlantic, LS, GL, etc. had more than 9,000 players, while smaller shards had 5,000-7,000).
Those of us playing back then would have definitely felt it if we had a million players, and there'd be a helluva lot more than 27 production shards.
If we only had 15,000 players, Atlantic would not be nearly as busy as it is and there'd be more housing spots, because almost all keep/castle spots are taken on all other shards, as are most Luna houses, etc.
. the pop of uo is so low less then 15k real players. Rember this game had 1 million players before. then killed it .
I doubt it's as low as 15,000, otherwise there would be a lot more large (keep/castle) spots open on more shards, and a lot more Luna spots open.
And UO never got close to 1 million (although there's been over a million accounts opened and closed since 1997). The peak was 250,000 in July of 2003, and that was an average of about 9,000 players per production shard, but the reality is that shards like Atlantic, LS, GL, etc. had more than 9,000 players, while smaller shards had 5,000-7,000).
Those of us playing back then would have definitely felt it if we had a million players, and there'd be a helluva lot more than 27 production shards.
If we only had 15,000 players, Atlantic would not be nearly as busy as it is and there'd be more housing spots, because almost all keep/castle spots are taken on all other shards, as are most Luna houses, etc.
I think you grossly underestimate how many people have multiple and I mean MULTIPLE accounts....
I think you grossly underestimate how many people have multiple and I mean MULTIPLE accounts....
True, 15,000 players could mean 30,000 - 45,000 accounts. I do think there are more players than people realize, it’s just many of them are not actively playing, and instead just holding on to their home.
When UO was at its peak of 250,000, I wonder how many actual players that was.
Comments
I don’t think there’s any need to apologize for removing off-topic posts that break the Terms of Service. Consistent action like this sets the right tone — it encourages constructive discussion, discourages feeding trolls, and reminds us to use the report button instead.
That said, I do hope the Dev team can be more present to help address concerns or at least provide closure where needed.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
If this has already been addressed please disregard, someone will point me in the right direction I’m sure.
Thanks again.
And UO never got close to 1 million (although there's been over a million accounts opened and closed since 1997). The peak was 250,000 in July of 2003, and that was an average of about 9,000 players per production shard, but the reality is that shards like Atlantic, LS, GL, etc. had more than 9,000 players, while smaller shards had 5,000-7,000).
Those of us playing back then would have definitely felt it if we had a million players, and there'd be a helluva lot more than 27 production shards.
If we only had 15,000 players, Atlantic would not be nearly as busy as it is and there'd be more housing spots, because almost all keep/castle spots are taken on all other shards, as are most Luna houses, etc.
When UO was at its peak of 250,000, I wonder how many actual players that was.