Changes/Improvements on my wishlist...

1. Could you revamp the community collections? The Brit Library and Vesper Museum items are in most cases no longer desirable. Especially with all the new items pouring in from the yearly events. (Moonglow Zoo I'm not familiar enough with to make a judgement)
2. Could we have an upcoming event where we could turn in Paragon/Treasure Map artifacts and ML artifacts(possibly doom and virtue artifacts) to get points towards the event?
3. Could you remove all weapon BOD's. With the sheer number of weapons in the game these constitute so many of the possible drops.
4. Could we please Mark and Recall into Ilshenar. maybe even Housing??
5. 120 lockpicking scroll from tmaps? (such a frustrating RND)
6. Any chance we could get a way to identify high level loot when we open a corpse? Thru coloring or hues based on property weight? (Relic Frag level vs Enchanted Essence/Magical Residue

Lastly, and most unlikely
      Could you make champ spawns outside of Fel drop half as many Power Scrolls as those in Fel? Kinda like the dbl resources you get in Fel vs Tram rule-sets. Having 120 in a skill is extremely important, but not many players can compete with PvP equipped players and guilds to survive in Fel to get thru a complete spawn. I understand this would flood the market, but you raised most skills to a 120 cap and kept the method to achieve that level out of reach of many players. 
      Actually I don't know what the right answer is here, but none of the friends I played uo with at the start will come back, and one reason is in order to finish a character you have to survive in pvp. I also realize a lot of the current demand for power scrolls stems from training pets, something I have yet to try.

If these things have been discussed before ad nauseam apologies...


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Comments

  • Petra_FydePetra_Fyde Posts: 1,489
    Some of those I can understand, but some just make me think 'why?' 
    Why do you want the cap on lockpick raised to 120? I do perfectly fine with it at GM, especially with the odd key for the higher level ones. 
    If you don't want to do weapon bods, don't collect them. Nothing forces you to accept a bod just because it's offered
    Time and Time again people have asked for power scrolls in Tram, and time and time again the devs have said 'no'. Why would they change the policy now?  The one concession they made was to put lower scrolls in Felucca maps. You have more chance of maybe getting 115s added to maps than to get scrolls in Tram.
  • GrimbeardGrimbeard Posts: 2,584
    Some of those I can understand, but some just make me think 'why?' 
    Why do you want the cap on lockpick raised to 120? I do perfectly fine with it at GM, especially with the odd key for the higher level ones. 
    If you don't want to do weapon bods, don't collect them. Nothing forces you to accept a bod just because it's offered
    Time and Time again people have asked for power scrolls in Tram, and time and time again the devs have said 'no'. Why would they change the policy now?  The one concession they made was to put lower scrolls in Felucca maps. You have more chance of maybe getting 115s added to maps than to get scrolls in Tram.
    I think shard bounding PS would solve the issue..
  • MizzlynMizzlyn Posts: 50
    I just hate lockpicking because at a 100 i can still fail 30+ times in a row on a bad RND trip but your right its not super important.
  • MizzlynMizzlyn Posts: 50
    Also, wasn't around when the devs make the comments on PS's. TY for letting me know. On bod's I don't take weapon bod's but it seems i lose 40% of the ones i could get right of the bat, compared to say tailoring which has less suits/armor and color/types. I thought ditching weapons altogether would bring parity.
  • Petra_FydePetra_Fyde Posts: 1,489
    You need skeleton keys for the harder levels, they make it easier.
  • MizzlynMizzlyn Posts: 50
    Ugh your right I forgot about skeleton keys. :/ tyvm
  • GrimbeardGrimbeard Posts: 2,584
    Why are treasure map chest not trapped? 
  • MizzlynMizzlyn Posts: 50
    I don't do treasure maps just trying to open chests from miasma which are trapped
  • GrimbeardGrimbeard Posts: 2,584
    Mizzlyn said:
    I don't do treasure maps just trying to open chests from miasma which are trapped
    I know just curious are the  chest guardians meant to replace traps 
  • PawainPawain Posts: 10,574
    Grimbeard said:
    Mizzlyn said:
    I don't do treasure maps just trying to open chests from miasma which are trapped
    I know just curious are the  chest guardians meant to replace traps 
    What?  I thought you have a T hunter.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,584
    Pawain said:
    Grimbeard said:
    Mizzlyn said:
    I don't do treasure maps just trying to open chests from miasma which are trapped
    I know just curious are the  chest guardians meant to replace traps 
    What?  I thought you have a T hunter.
    Ok we haven't had a spat in a minute what is it you think is happening here??
  • MizzlynMizzlyn Posts: 50
    Just wasn't sure we were talking about the same thing.
  • @Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
  • MariahMariah Posts: 3,387Moderator
    Grimbeard said:
    Why are treasure map chest not trapped? 

    treasure map chest ARE trapped.
    Chests are trapped. Prior to publish 105 it was possible to trigger this trap using telekinesis, or simply double click the box and absorb the resulting explosion. This is no longer possible, you must use the ‘remove trap’ skill. There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest. The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.


  • GrimbeardGrimbeard Posts: 2,584
    Mariah said:
    Grimbeard said:
    Why are treasure map chest not trapped? 

    treasure map chest ARE trapped.
    Chests are trapped. Prior to publish 105 it was possible to trigger this trap using telekinesis, or simply double click the box and absorb the resulting explosion. This is no longer possible, you must use the ‘remove trap’ skill. There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest. The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.


    Yes and no? They have the guardians but not the purple potions that do damage or poison like the hidden chest? 
  • GrimbeardGrimbeard Posts: 2,584
    @ Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
    So you like to farm small shards and the sell on Atlantic good to know I bet you have shard shields as well 
  • CookieCookie Posts: 1,836
    edited February 6
    Grimbeard said:
    @ Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
    So you like to farm small shards and the sell on Atlantic good to know I bet you have shard shields as well 
    I don't do this, in fact, I rarely sell anything.

    But I'm going to pose the question - what would be wrong with doing this?
    It is how someone wants to play, why judge them, why stop them?
    They are gathering, others are gaining by being able to trade, and get items for a reasonable price.
    What is it, that players such as you, are actually trying to protect?

    You know we hear a lot about players leaving the game etc, you want to know my opinion, I believe it is because of current fixed ingrained attitudes of the current players, always trying to ban players, or control them. This isn't gaming. This is not having fun. I believe if we got rid of Trammel, and these type of authoritarian attitudes, UO would do a lot better, people would re-learn how to be more open minded.
  • GrimbeardGrimbeard Posts: 2,584
    Cookie said:
    Grimbeard said:
    @ Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
    So you like to farm small shards and the sell on Atlantic good to know I bet you have shard shields as well 
    I don't do this, in fact, I rarely sell anything.

    But I'm going to pose the question - what would be wrong with doing this?
    It is how someone wants to play, why judge them, why stop them?
    They are gathering, others are gaining by being able to trade, and get items for a reasonable price.
    What is it, that players such as you, are actually trying to protect?

    You know we hear a lot about players leaving the game etc, you want to know my opinion, I believe it is because of current fixed ingrained attitudes of the current players, always trying to ban players, or control them. This isn't gaming. This is not having fun. I believe if we got rid of Trammel, and these type of authoritarian attitudes, UO would do a lot better, people would re-learn how to be more open minded.
    Well the pvpers mantra is risk vs rewards no risk farming on small shards  now is there 
  • Grimbeard said:
    Mariah said:
    Grimbeard said:
    Why are treasure map chest not trapped? 

    treasure map chest ARE trapped.
    Chests are trapped. Prior to publish 105 it was possible to trigger this trap using telekinesis, or simply double click the box and absorb the resulting explosion. This is no longer possible, you must use the ‘remove trap’ skill. There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest. The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.


    Yes and no? They have the guardians but not the purple potions that do damage or poison like the hidden chest? 
    They have a trap that gives explosive damage every so many seconds while you try to disarm it. If you are successful it doesn’t do anything if you aren’t a guardian appears and you take damage. Then you need to dispose of the guardian quickly to avoid having to fight another or start over. 
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • MizzlynMizzlyn Posts: 50
    I realize many accounts don't have shard shields to transfer and play on low pop shards vs what I guess ATL is the only high pop shard? What I can't seem to grasp is what items get the shard bound text. According to what I've read in the pirate hat event, you could move the hats between shards but not the items you purchased with them. The current event all items associated with turn ins are also shard bound. Mastery Primers are shard bound but not power scrolls. Stealables, again some are shard bound some are not. I simply do not understand what is the metric to shard bound an item. If they don't want you to sell something why not account bound like many other games do? You could still move it with your toon, but not profit from the low pop high pop economies. It just is confusing as a returning player.
  • CookieCookie Posts: 1,836
    edited February 6
    Grimbeard said:
    Cookie said:
    Grimbeard said:
    @ Grimbeard shard bound is not the solution for anything, its the most stupid crap they ever did
    So you like to farm small shards and the sell on Atlantic good to know I bet you have shard shields as well 
    I don't do this, in fact, I rarely sell anything.

    But I'm going to pose the question - what would be wrong with doing this?
    It is how someone wants to play, why judge them, why stop them?
    They are gathering, others are gaining by being able to trade, and get items for a reasonable price.
    What is it, that players such as you, are actually trying to protect?

    You know we hear a lot about players leaving the game etc, you want to know my opinion, I believe it is because of current fixed ingrained attitudes of the current players, always trying to ban players, or control them. This isn't gaming. This is not having fun. I believe if we got rid of Trammel, and these type of authoritarian attitudes, UO would do a lot better, people would re-learn how to be more open minded.
    Well the pvpers mantra is risk vs rewards no risk farming on small shards  now is there 
    The issue really is of course - Bots on dead shards - but then I do not believe Trammel should have any loot at all, and that in itself would prevent Bots, and dead shard farming.

    But for people to want to fight Bots, by introducing Shardbound, seems a strange way to do it.

    This is why I ask the question - what EXACTLY is it you are trying to protect/stop?
    The reason I ask, is people are coming in with really weird solutions, that affect a lot of other gameplay.
    Shardbound affects legitimate trading, it affects pvpers moving shards to pvp, it creates bottlenecks with equipment. You could even argue shardbound caused the whole Atlantic lag issue, as they HAD to play on 1 shard, instead of being spread out.
    What is it you think shardbound is helping, and is it even working, or has it just added a few more negatives to the game?
  • GrimbeardGrimbeard Posts: 2,584
    Grimbeard said:
    Mariah said:
    Grimbeard said:
    Why are treasure map chest not trapped? 

    treasure map chest ARE trapped.
    Chests are trapped. Prior to publish 105 it was possible to trigger this trap using telekinesis, or simply double click the box and absorb the resulting explosion. This is no longer possible, you must use the ‘remove trap’ skill. There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest. The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.


    Yes and no? They have the guardians but not the purple potions that do damage or poison like the hidden chest? 
    They have a trap that gives explosive damage every so many seconds while you try to disarm it. If you are successful it doesn’t do anything if you aren’t a guardian appears and you take damage. Then you need to dispose of the guardian quickly to avoid having to fight another or start over. 
    I just always attributed the damage to the guardian never knew it was from chest
  • Grimbeard said:
    Grimbeard said:
    Mariah said:
    Grimbeard said:
    Why are treasure map chest not trapped? 

    treasure map chest ARE trapped.
    Chests are trapped. Prior to publish 105 it was possible to trigger this trap using telekinesis, or simply double click the box and absorb the resulting explosion. This is no longer possible, you must use the ‘remove trap’ skill. There is no minimum skill requirement for the different chest levels, the disarming process will begin when a player uses Remove Trap on the chest. The length of this process is variable based on the player’s Remove Trap skill, with higher Remove Trap skill requiring less disarming time.


    Yes and no? They have the guardians but not the purple potions that do damage or poison like the hidden chest? 
    They have a trap that gives explosive damage every so many seconds while you try to disarm it. If you are successful it doesn’t do anything if you aren’t a guardian appears and you take damage. Then you need to dispose of the guardian quickly to avoid having to fight another or start over. 
    I just always attributed the damage to the guardian never knew it was from chest
    That's always been my take on it since the damage is given before the guardian can attack you. I could be wrong but I feel it is explosion damage from the chest.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • Cookie said:
    The issue really is of course - Bots on dead shards - but then I do not believe Trammel should have any loot at all, and that in itself would prevent Bots, and dead shard farming.

    How far down the rabbit hole of dementia does someone have to be to NOT know that this would shut the game down instantly? This is so batshit that it alone invalidates everything else you've ever said.
  • CookieCookie Posts: 1,836
    edited February 7
    Cookie said:
    The issue really is of course - Bots on dead shards - but then I do not believe Trammel should have any loot at all, and that in itself would prevent Bots, and dead shard farming.

    How far down the rabbit hole of dementia does someone have to be to NOT know that this would shut the game down instantly? This is so batshit that it alone invalidates everything else you've ever said.
    Trammel could still be used to socialise, have houses, vendors, train characters, Trammel is easy mode, it is step 1, a learning step on the playing/life curve.

    Trammels loot should be drastically reduced, to create a genuine risk vs reward atmosphere.
    Deco could be included in Trammel, for their houses. 
    Everything else, should be Felucca only.
    You know as well as I do, this would solve the Bot problem.
    It would fix Atlantic lag.
    You could remove the Shardbound property.
    You could let people play how they like, because the thing is, if someone scripts/bots, and someone else does not like it - they can physically stop them - they can police the game themselves, without having to rely on external help. Which A. is not coming, you cannot have the manpower for the volume of complaints, and B. should not be necessary.

    But the real point, it re-teaches players, and people, mental toughness - that has so blatantly been lost to the world recently. It would teach players to solve their own problems, rather than come running to Devs, and forums. It would teach people to team up, socialise, to solve problems. All of these points, real, and positive beneficial attributes and attitudes in real life. The whole point of games, to have fun, and teach.

    And as much as you may scream and protest, and hate what I am saying, because I am suggesting taking away your free toys, you know I am correct.
  • CookieCookie Posts: 1,836
    edited February 7
    Cookie said:
    The issue really is of course - Bots on dead shards - but then I do not believe Trammel should have any loot at all, and that in itself would prevent Bots, and dead shard farming.

    How far down the rabbit hole of dementia does someone have to be to NOT know that this would shut the game down instantly? This is so batshit that it alone invalidates everything else you've ever said.
    And this is really interesting.

    I give a perfect solution to everything, and you say, it will shut the game down.

    Coming from a guy who is advocating banning everyone?
    Can you not see how ludicrous your position is?

    I am not suggesting we ban anyone, I am suggesting re-creating a balanced game system that works in harmony with itself. How it should have been.
  • CookieCookie Posts: 1,836
    edited February 7
    I would even suggest, a cataclysmic event, where all gold, and resources are wiped.
    Then take loot away from Trammel, and put more emphasis on Crafting.
    I would maybe not even bring PvM equipment/weapon loot back at all, on any facet.
    (although that would mess up getting relics for Imbuing).
    But the point is, Crafted gear, has to rank above PvM loot - except for "special" event items, top boss rare artifacts.
  • MizzlynMizzlyn Posts: 50
    Would have been interesting to have tried that on the New Legacy shard without the whole season? concept. The devs could have seen if the player base could thrive in the environment.
  • CookieCookie Posts: 1,836
    edited February 7
    Mizzlyn said:
    Would have been interesting to have tried that on the New Legacy shard without the whole season? concept. The devs could have seen if the player base could thrive in the environment.
    Good point, and I believe New legacy was there to experiment a bit.

    Even with the season concept, it can work - many other games, change the rules in different seasons, and do exactly that (to keep the game fresh, change things up).
  • CookieCookie Posts: 1,836
    edited February 7
    Mizzlyn said:
    1. Could you revamp the community collections? The Brit Library and Vesper Museum items are in most cases no longer desirable. Especially with all the new items pouring in from the yearly events. (Moonglow Zoo I'm not familiar enough with to make a judgement)
    2. Could we have an upcoming event where we could turn in Paragon/Treasure Map artifacts and ML artifacts(possibly doom and virtue artifacts) to get points towards the event?
    3. Could you remove all weapon BOD's. With the sheer number of weapons in the game these constitute so many of the possible drops.
    4. Could we please Mark and Recall into Ilshenar. maybe even Housing??
    5. 120 lockpicking scroll from tmaps? (such a frustrating RND)
    6. Any chance we could get a way to identify high level loot when we open a corpse? Thru coloring or hues based on property weight? (Relic Frag level vs Enchanted Essence/Magical Residue

    Lastly, and most unlikely
          Could you make champ spawns outside of Fel drop half as many Power Scrolls as those in Fel? Kinda like the dbl resources you get in Fel vs Tram rule-sets. Having 120 in a skill is extremely important, but not many players can compete with PvP equipped players and guilds to survive in Fel to get thru a complete spawn. I understand this would flood the market, but you raised most skills to a 120 cap and kept the method to achieve that level out of reach of many players. 
          Actually I don't know what the right answer is here, but none of the friends I played uo with at the start will come back, and one reason is in order to finish a character you have to survive in pvp. I also realize a lot of the current demand for power scrolls stems from training pets, something I have yet to try.

    If these things have been discussed before ad nauseam apologies...


    To answer your specific points.
    1. I agree, I think it would be nice to upgrade the community collections.
    2. Yep, good idea also, I have often thought this.
    3. I cannot agree with this - I actually do BODS, and the blacksmith weapon BODS are among my favourites, as they require iron ingots only, and you can build them into weapon LBODS which are easy.
    4. Agreed - but I believe the Devs introduced the Portals, which satisfy me here.
    5. I do not think this is necessary. And fitting in more skillpoints could be hard, it is nice they stick at GM.
    6. Nice idea - every other game does do this. Per my final solution, this would not be necessary. :)
    7. I cannot agree with placing powerscrolls into Trammel - as my core belief is there should be no loot in Trammel, and in fact everything should move the other way.
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