Thank you for loot changes on detecting hidden chests

FenriswolfFenriswolf Posts: 128
edited December 16 in General Discussions
See screenshot, i previously did tests on Vesper prior to patching and the loot was pretty abysmal to say the least. Now its pretty decent. I probably shouldnt post this as everyone will be getting their thieves out. Running 2.5k luck but very very squishy stealth tamer

I can post skills if needed but setup is very very tight and need to carry around extra items to boost certain stats at certain times

But thats a pretty decent haul for one town invasion, 2 Totems from one invasion!!
«1

Comments

  • KroDuKKroDuK Posts: 712
    Damn, thx for sharing.. i'll have to try to thief now.. u doing more artifact than I do on the paladin without even considering all the rest ^^
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • FenriswolfFenriswolf Posts: 128
    edited December 16
    only really works in Vesper...rest of the cities pretty tough to get more than 10 artis, go over the bridge in the far NE corner and just do a loop from the start of the bridge down se, around past the bottom of the 2 house between the animal pen in the bottom left corner and repeat...occasionally go in the houses too. Thats it. I now have 5 totems, 4 from Vesper, 1 from Skara (1 failed in Skara),

    My pet tends to get around 25% of the artis
  • KroDuKKroDuK Posts: 712
    noted, the tailor shop outside the city east of the bank.

    Thanks again.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • May be anecdotal, but I have also noticed that Felucca chests have less "junk" chests (smoke bombs, gem sack, ect). I tend to pop deco arty/grave chests far more often there than Tram.
    My pronouns are: Cry/Me/A/River
  • WhitewolfWhitewolf Posts: 231
    well arent you lucky, last 2 days i have open 500+ chest and not one single totem
  • FenriswolfFenriswolf Posts: 128
    Whitewolf said:
    well arent you lucky, last 2 days i have open 500+ chest and not one single totem
    how much luck on your character?
  • LarisaLarisa Posts: 1,215
    Problem with that is...my luck is around 415, I do my chests mostly in Fel for the Fel luck bonus.  I have gotten 2 totems. I bumped my luck up and hit a luck statue just to see the difference? Haven't seen a single totem since.

    Luck is a fickle mistress ;)

  • FenriswolfFenriswolf Posts: 128
    Larisa said:
    Problem with that is...my luck is around 415, I do my chests mostly in Fel for the Fel luck bonus.  I have gotten 2 totems. I bumped my luck up and hit a luck statue just to see the difference? Haven't seen a single totem since.

    Luck is a fickle mistress ;)
    i would say good luck...but that wont help :-) 

    if you are doing it with only around 2k luck max i think 2 Totems is a pretty decent result
  • Larisa said:
    Problem with that is...my luck is around 415, I do my chests mostly in Fel for the Fel luck bonus.  I have gotten 2 totems. I bumped my luck up and hit a luck statue just to see the difference? Haven't seen a single totem since.

    Luck is a fickle mistress ;)
    There's another word for luck, and Fickle aint it.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • WhitewolfWhitewolf Posts: 231
    Whitewolf said:
    well arent you lucky, last 2 days i have open 500+ chest and not one single totem
    how much luck on your character?
    well luck has nothing to do with it, but i know some of you are obsessed with it.
     a chance of a greater number of properties on said loot, and a chance that those properties will be of greater intensity. It should be noted, however, that this is only a chance of more and better loot, and that Luck has no direct affect on what specific items will spawn and what specific properties will spawn on those items.
    but to answer your question, i use my t-mapper and has 2830 luck
  • KroDuKKroDuK Posts: 712
    Considering u can buy luck potion from cash shop for more artifacts.. i'd assume luck plays a major role on that RNG.. but RNG is still RNG without law of diminushing return (or the opposite)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • FenriswolfFenriswolf Posts: 128
    Whitewolf said:
    Whitewolf said:
    well arent you lucky, last 2 days i have open 500+ chest and not one single totem
    how much luck on your character?
    well luck has nothing to do with it, but i know some of you are obsessed with it.
     a chance of a greater number of properties on said loot, and a chance that those properties will be of greater intensity. It should be noted, however, that this is only a chance of more and better loot, and that Luck has no direct affect on what specific items will spawn and what specific properties will spawn on those items.
    but to answer your question, i use my t-mapper and has 2830 luck
    yea i think you are right, i tested with 3k+ luck and then spoke to some other chest hunters and they were running much less luck and still had found totems

    Would be nice if they just told us though, so we dont have to speculate, just a simple YES or NO would be nice
  • RhelRhel Posts: 78
    See screenshot, i previously did tests on Vesper prior to patching and the loot was pretty abysmal to say the least. Now its pretty decent. I probably shouldnt post this as everyone will be getting their thieves out. Running 2.5k luck but very very squishy stealth tamer

    I can post skills if needed but setup is very very tight and need to carry around extra items to boost certain stats at certain times

    But thats a pretty decent haul for one town invasion, 2 Totems from one invasion!!
    I've not tried my thief since last week, but I'd gotten similar (minus totems) with minimal luck.

    In one vesper run I've pulled ~7 tombstones and ~12 ingots, with another dozen or so random decos all with minimal luck. 

    Unless I missed a dev stating luck affects the chests in the event, I'll remain unconvinced it does.
  • LilyGraceLilyGrace Posts: 1,003
    KroDuK said:
    Considering u can buy luck potion from cash shop for more artifacts.. i'd assume luck plays a major role on that RNG.. but RNG is still RNG without law of diminushing return (or the opposite)
    The description for Potions of Fortune reads: ..."provides a 50% bonus to all treasures of reward points".

    If I'm understanding correctly how they work, they aren't 'luck potions' per se (even though we call them that). They put the thumb on the scale for points earned for ToT kills, resulting in more drops. They don't raise your luck the way you raise luck for mining niter deposits, or a chance of better loot in TC's, etc. And I guess we're depending on the luck statue (and whatever luck we can cram onto our suits) to give us better chances with RNG when killing mobs. 

    At the end of the day, knowing this difference doesn't help us to know definitively if our luck suits or hitting the statue helps when it comes to this event's spawn chests.  Do they work like treasure chests? I've worn my luck suit the whole time so I can't compare to what wearing a suit without luck would bring or not bring. I can say I don't notice any difference in what I find in spawn chests during my luck hour after hitting the statue.

    It's annoying to not get an answer. I keep wondering why there's such stubbornness involved in not clarifying. What lessons are we supposed to be learning by not knowing for sure? Is the mystery and intrigue supposed to be enjoyable here?  :D Cuz it ain't! This isn't a quest or fun puzzle to solve in an ongoing story.
  • KroDuKKroDuK Posts: 712
    edited December 19
    LilyGrace said:
    The description for Potions of Fortune reads: ..."provides a 50% bonus to all treasures of reward points".
    Make sense and between us.. i'd argue the same for the reward points from 100 luck to 2k luck, I hvn't noted a difference during this event.. I was like RNG gonna RNG but yeah.. make sense about the name just being a name.

    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • LilyGraceLilyGrace Posts: 1,003
    edited December 19
    Finding chests in Trinsic: Finally found one!
    :D

    This post isn't really about how there are way too few chests in most of the towns. Although that is completely true. And it's my hope this system will be fixed, as far as that goes, before it's employed again. At this point, wanting to work my rogue, I'm logging in to see what town is being invaded and usually logging back off because it's not one of the two towns you're apt to find enough chests to make it worthwhile. Can rogues please be invited to adventure in every town? Come on!

    However, this post is really about the competition for what chests are out there, and who can access them. As time has gone on with this event the competition for the chests has grown considerably. 

    For the most part who you see going after chests now are mounted fighters with Detect and locks. Maybe stealing in case they find a totem? At any rate, it appears you still receive messages for detecting a chest even at a mounted run. Well, that's pretty lame. 

    I wouldn't have known this because I've always stealthed when looking for detectable chests. But even if you're not being stealthy, you shouldn't be able to detect chests while at a run. I'd go as far as to say you should be hidden and stealthing to find these chests at all. Because uh, rogues?

    But it ain't just that. It's looting rights that are a big problem as well. When you fight you earn looting rights. If you reveal a chest with DH, unlock it and get rid of the traps, you should have looting rights. Someone horning in during any part of the process should get a message "You did not discover this chest" or something akin to that.

    Yesterday was Nujelm day I guess. Every time I logged in that's where the invasion was. It has a few spots for chests but it's truly pretty crappy for chests. Then finally Trinsic, which totally blows. Then Jhelom, which isn't much better but can be worth the trip. Unless there are clowns running around town going after chests they can't find for themselves.

    In between fighting, these chodes chase after chests found already detected. Run up to it, cast invisible. If the chest is still locked they wait for the click. Pop the chest, take the trap damage (which you can now cure). Then you're racing to see who can make the quickest grab. That's bullchit. Or they catch the trap being blown (because RT, as we know, is useless) then they rush the chest to make a grab. This also is bullchit.

    We're not going to fix humans.  So, please fix the game. Reaching this content should require a rogue with the skills doing rogue-y things. And please add code that gives rogues their earned looting rights.

     
  • FenriswolfFenriswolf Posts: 128
    edited December 19
    ive moved my Detect Hidden, Lockpick and stealing onto my Samp Archer now and dropped Healing/Resist Spells/Anatomy off to soulstones

    100% need undead Amulet and Bow for the 200% damage bonus

    Would be nice if they confirmed if luck has anything to do with it, but its a lot easier doing the chests with a Samp archer as opposed to a stealth tamer, as they are immune to the poison anyhow  and can take the blasts from the traps so i can basically run around at full speed, not have to worry about the spawn unless there is a Para LL, Para Drake or Para Garg nearby as i can easily kill the rest without any Resist Spells or Anatomy

    So quickly detect chests, can unlock it whilst killing stuff, just open without remote traps etc etc and move on...much much quicker and simpler and not even really a rogue template

    Stealing goes to 120 with items +10 hat, +20s on ring/bracelet

    arch.jpg 104.2K
  • KroDuKKroDuK Posts: 712
    Brilliant move.. it's kinda sad tho.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • LilyGraceLilyGrace Posts: 1,003
    edited December 19
    @Fenriswolf uh yeah, you’re what I’m talking about. You’re not rogue class at all really. 

    Edited today say I didn’t mean to imply you’re going after other’s chests. Just that it unfortunate, imo, that you don’t need a more full complement of rogue skills to accomplish finding these chests and obtaining their contents.

    KroDuK said:
    Brilliant move.. 
    That’s arguable. 
  • FenriswolfFenriswolf Posts: 128
    edited December 19
    LilyGrace said:
    @ Fenriswolf uh yeah, you’re what I’m talking about. You’re not rogue class at all really. 
    I was actually running a kindof proper rogues class with hiding/stealth etc but the design of the ToT just makes this so much slower. And with remote trap verging on pointless...why bother being slower and needing to run away from most monsters as you are verging on defenceless (well i was...)

    If they would tell us if luck actually was required or not that would be the final nail or not. If luck does affect hidden chest loot then i would have to go back to a proper rogue template

     yep pretty much not a rogue at all, technically you dont really need any other character than a base Samp archer (Weapon 120, Chiv (dont even need 85) Necro and tactics, use slayer weapons and amulets if needed.

    You can then swop in 3 other skills such as these, or i could swop in Animal Taming/Lore and Vet and then become a samp Tamer...pretty silly really, although this is defnitely something i think im going to try....its like being double OP

    Swop detect hidden and steal for remove trap and cartography, Samp Thunter etc
  • LilyGraceLilyGrace Posts: 1,003
    Yeah, if I’m not using my rogue to look for chests I’m using my samp to fight spawn. I’m not going to pull apart two builds to come up with a hybrid that can keep up with fighters with lock picks. 

    It is what it is. We almost got something cool for the rogue class. 
  • poppspopps Posts: 4,041
    LilyGrace said:
    Finding chests in Trinsic: Finally found one!
    :D

    This post isn't really about how there are way too few chests in most of the towns. Although that is completely true. And it's my hope this system will be fixed, as far as that goes, before it's employed again. At this point, wanting to work my rogue, I'm logging in to see what town is being invaded and usually logging back off because it's not one of the two towns you're apt to find enough chests to make it worthwhile. Can rogues please be invited to adventure in every town? Come on!

    However, this post is really about the competition for what chests are out there, and who can access them. As time has gone on with this event the competition for the chests has grown considerably. 

    For the most part who you see going after chests now are mounted fighters with Detect and locks. Maybe stealing in case they find a totem? At any rate, it appears you still receive messages for detecting a chest even at a mounted run. Well, that's pretty lame. 

    I wouldn't have known this because I've always stealthed when looking for detectable chests. But even if you're not being stealthy, you shouldn't be able to detect chests while at a run. I'd go as far as to say you should be hidden and stealthing to find these chests at all. Because uh, rogues?

    But it ain't just that. It's looting rights that are a big problem as well. When you fight you earn looting rights. If you reveal a chest with DH, unlock it and get rid of the traps, you should have looting rights. Someone horning in during any part of the process should get a message "You did not discover this chest" or something akin to that.

    Yesterday was Nujelm day I guess. Every time I logged in that's where the invasion was. It has a few spots for chests but it's truly pretty crappy for chests. Then finally Trinsic, which totally blows. Then Jhelom, which isn't much better but can be worth the trip. Unless there are clowns running around town going after chests they can't find for themselves.

    In between fighting, these chodes chase after chests found already detected. Run up to it, cast invisible. If the chest is still locked they wait for the click. Pop the chest, take the trap damage (which you can now cure). Then you're racing to see who can make the quickest grab. That's bullchit. Or they catch the trap being blown (because RT, as we know, is useless) then they rush the chest to make a grab. This also is bullchit.

    We're not going to fix humans.  So, please fix the game. Reaching this content should require a rogue with the skills doing rogue-y things. And please add code that gives rogues their earned looting rights.

     

    I agree.

    Chests should become visible only to those Rogues who actually discovered them, not to everyone or, if they were to become visible to everyone then, those characters who did not discover the chests should not be permitted access to it, locked or unlocked that it was...

    There is also an issue with the spawn rate of the chests... they are too few, too scattered for some Towns, a hidden, stealthing Rogue can only walk, not run, so, it takes a whole lot of time for them to cover an entire Town to find hidden chests if their spawn rate is not much more frequent... this makes the Rogues' participation at these Event very, but very under rewarding since they only have a small chance of good loot from the chests and there is only very few chests that they can find during the average playing session time of an hour or little more... sure, someone who can play UO for like 5-6 hours a day can find more hidden chests and thus more better loot but how many UO players can really afford to spend all that time, per day, playing a game ?

    To my opinio, content should be Designed by the Developers in regards to the average playing time of an hour or so per day, not in regards to hard core players who can spend half a day playing...

    What do you think, @Kyronix ?
  • poppspopps Posts: 4,041
    LilyGrace said:
    @ Fenriswolf uh yeah, you’re what I’m talking about. You’re not rogue class at all really. 

    Edited today say I didn’t mean to imply you’re going after other’s chests. Just that it unfortunate, imo, that you don’t need a more full complement of rogue skills to accomplish finding these chests and obtaining their contents.

    KroDuK said:
    Brilliant move.. 
    That’s arguable. 

    Indeed, a Rogue is a Rogue, not a fighting character, IMHO....
  • LilyGraceLilyGrace Posts: 1,003
    popps said:
     

    I agree.

    Chests should become visible only to those Rogues who actually discovered them, not to everyone or, if they were to become visible to everyone then, those characters who did not discover the chests should not be permitted access to it, locked or unlocked that it was...
    I thought about chests not being visible to others but that seems like it might be trickier, as far as coding goes, than adding exclusive looting rights to whoever detected the chest and popped it. 

    If they were only visible to whoever discovered the container, the containers would have to be something that doesn't block. You wouldn't want a bunch invisible items popping up here and there, blocking tiles. They'd be tripping hazards and never be OSHA approved. :P
  • GrimbeardGrimbeard Posts: 2,405
    So you guys Want chest other people can't see Nightmares only you can tame what's next? 
  • Petra_FydePetra_Fyde Posts: 1,470
    Nope, just wants treasure chest coding. Only those who opened it, or in a party with same, can access it.
  • SkettSkett Posts: 1,605
    ^
  • PawainPawain Posts: 10,289
    edited December 20
    Grimbeard said:
    So you guys Want chest other people can't see Nightmares only you can tame what's next? 
    So, I can walk up and remove contents of a T chest you found?

    I thought you wanted consistency?  Did you forget that?
    Focus on what you can do, not what you can't.
  • LarisaLarisa Posts: 1,215
    Nope, just wants treasure chest coding. Only those who opened it, or in a party with same, can access it.

    100% this. 

    My template:
    GM Detect
    GM Eval
    GM Hiding
    GM Lockpick
    GM Magery
    120 Stealing
    GM Stealth

    I usually have ninjitsu but swapped it out for LP stolen from my T-hunter.

    For the most part I can cast EV's and avoid death. I have gotten around 200 or so drops JUST from chests, I do not do it endlessly. I might do one town, usually in Fel and then take a break for awhile. Overall I think this part of the event is really good. Not only do I still get the drops to turn in but I have a chance no one else has to get the tombstones and Steal-able totems.

    I have but only the one complaint that the chests should be accessible ONLY by the person that found it, otherwise I am really enjoying finally getting able to use my thief :)



  • KroDuKKroDuK Posts: 712
    edited December 20
    Everyone seems to hate my dance dance revolution Remove Trap for rogue idea.. it was perfect for what y'all demanding.. if u use the RT mini game, the idea was; the loot would be only urs on top of 100% RT for SNEAKY build. (stealth + RT)

    It wouldn't remove the possibility to brute force it.. I didn't see any down side to it... their solution was instead to make those chest friendly to sampire (removing top tier poison) and basta RT and rogue build :D

    Edit: the idea was trying to hurt one of the two OP build (tamer) while boosting up the sneaky build for lock and trap chests, a fix to RT by adding a mini game (dance dance revolution stealth mode; stepping on hidden pressure trap to disarm the chest):


    BS fix was to make it friendlier for the other OP build; sampire.  :D
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
This discussion has been closed.