Thank you for loot changes on detecting hidden chests
See screenshot, i previously did tests on Vesper prior to patching and the loot was pretty abysmal to say the least. Now its pretty decent. I probably shouldnt post this as everyone will be getting their thieves out. Running 2.5k luck but very very squishy stealth tamer
I can post skills if needed but setup is very very tight and need to carry around extra items to boost certain stats at certain times
But thats a pretty decent haul for one town invasion, 2 Totems from one invasion!!
I can post skills if needed but setup is very very tight and need to carry around extra items to boost certain stats at certain times
But thats a pretty decent haul for one town invasion, 2 Totems from one invasion!!
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My pet tends to get around 25% of the artis
Thanks again.
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if you are doing it with only around 2k luck max i think 2 Totems is a pretty decent result
Never be afraid to challenge the status quo
a chance of a greater number of properties on said loot, and a chance that those properties will be of greater intensity. It should be noted, however, that this is only a chance of more and better loot, and that Luck has no direct affect on what specific items will spawn and what specific properties will spawn on those items.
but to answer your question, i use my t-mapper and has 2830 luck
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Would be nice if they just told us though, so we dont have to speculate, just a simple YES or NO would be nice
In one vesper run I've pulled ~7 tombstones and ~12 ingots, with another dozen or so random decos all with minimal luck.
Unless I missed a dev stating luck affects the chests in the event, I'll remain unconvinced it does.
If I'm understanding correctly how they work, they aren't 'luck potions' per se (even though we call them that). They put the thumb on the scale for points earned for ToT kills, resulting in more drops. They don't raise your luck the way you raise luck for mining niter deposits, or a chance of better loot in TC's, etc. And I guess we're depending on the luck statue (and whatever luck we can cram onto our suits) to give us better chances with RNG when killing mobs.
At the end of the day, knowing this difference doesn't help us to know definitively if our luck suits or hitting the statue helps when it comes to this event's spawn chests. Do they work like treasure chests? I've worn my luck suit the whole time so I can't compare to what wearing a suit without luck would bring or not bring. I can say I don't notice any difference in what I find in spawn chests during my luck hour after hitting the statue.
It's annoying to not get an answer. I keep wondering why there's such stubbornness involved in not clarifying. What lessons are we supposed to be learning by not knowing for sure? Is the mystery and intrigue supposed to be enjoyable here? Cuz it ain't! This isn't a quest or fun puzzle to solve in an ongoing story.
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100% need undead Amulet and Bow for the 200% damage bonus
Would be nice if they confirmed if luck has anything to do with it, but its a lot easier doing the chests with a Samp archer as opposed to a stealth tamer, as they are immune to the poison anyhow and can take the blasts from the traps so i can basically run around at full speed, not have to worry about the spawn unless there is a Para LL, Para Drake or Para Garg nearby as i can easily kill the rest without any Resist Spells or Anatomy
So quickly detect chests, can unlock it whilst killing stuff, just open without remote traps etc etc and move on...much much quicker and simpler and not even really a rogue template
Stealing goes to 120 with items +10 hat, +20s on ring/bracelet
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That’s arguable.
If they would tell us if luck actually was required or not that would be the final nail or not. If luck does affect hidden chest loot then i would have to go back to a proper rogue template
yep pretty much not a rogue at all, technically you dont really need any other character than a base Samp archer (Weapon 120, Chiv (dont even need 85) Necro and tactics, use slayer weapons and amulets if needed.
You can then swop in 3 other skills such as these, or i could swop in Animal Taming/Lore and Vet and then become a samp Tamer...pretty silly really, although this is defnitely something i think im going to try....its like being double OP
Swop detect hidden and steal for remove trap and cartography, Samp Thunter etc
Indeed, a Rogue is a Rogue, not a fighting character, IMHO....
I thought you wanted consistency? Did you forget that?
It wouldn't remove the possibility to brute force it.. I didn't see any down side to it... their solution was instead to make those chest friendly to sampire (removing top tier poison) and basta RT and rogue build
Edit: the idea was trying to hurt one of the two OP build (tamer) while boosting up the sneaky build for lock and trap chests, a fix to RT by adding a mini game (dance dance revolution stealth mode; stepping on hidden pressure trap to disarm the chest):
BS fix was to make it friendlier for the other OP build; sampire.
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