The new publish (non-pvp) on TC1?
Hoping @Kyronix can give us an idea when we can begin testing the pirate content (and vet rewards) will hit TC1. Also hoping we can use this thread for the questions / feedback on all things related to the new publish (non-pvp related) since it seems like there are several various ones out there now and questions/comments are scattered between them.
Up to this point I've expressed some concern on the mechanics of how sailing would work the the upcoming event about it being tricky and could potentially lead to a poor experience if there aren't some land options available. There was one other thing I thought about.
How will the scuttled pirate/trade ships (and beacons) decay if/when the seas are jam packed with players sailing?
I'm not 100% sure how the logic is written but in my experience, currently, a scuttled ship will remain on screen until I leave the screen. I think it works the same when someone else scuttles the ship and I'm on screen (IIRC). Makes sense right now but I can see how a ship decays being an issue depending how it works because if the seas are busy (as I expect they will be) and I leave the screen but others are entering the screen will we have a bunch of scuttled ships (which also ping on ship tracking to lure others) lingering around? This might be similar for beacons (but likely not as bad) because when I destroy a beacon, I'm not able to completely sail over that area until I leave the screen (it seems like there is something under the water blocking me). I'm not sure if that would work similar if someone else remained on screen or if that is more of a corpse decay thing.
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Comments
I heard scripters are scared of the water and will not go near it.
They said they can't increase the spawn already.
So you think players are going to scuttle a ship and just stay there?
From what I experience a new thing spawns seconds after something dies. You've never had a beacon pop up next to you while looting a ship?
Scuttled ships are not on my tracking arrows.
You can go in the middle of a sunk beacon a little ways to loot the orcs. After the orcs decay you can pass thru.
"Because UO is consistently inconsistent"
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
https://forum.uo.com/discussion/9530/players-with-character-names-that-exceed-16-letters/p1
https://forum.uo.com/discussion/10619/stop-allowing-ejs-being-able-to-earn-tot-drops#latest
(insert uo.com link to endless journeys not being able to participate in Feudal Lands and beyond)
https://forum.uo.com/discussion/13726/can-we-please-get-a-skill-tool-that-can-be-worn-for-carpentry-bowcraft-and-tinkering#latest
(not in yet)
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
Lord Xen’Rin of Kern says: can you guys please add +20 scrolls to carpentry, tinkering, and fletching?
Lord Xen’Rin of Kern says: As well as +60 items for them as well? Is this possible?
Lord Xen’Rin of Kern says: Failing to repair items, and 60% non-exception rate when filling bods is too much IMHO.
Mesanna says: We will not be doing that
edited by Mariah