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Ok, how about a compromise?
I was thinking about this while having a shave.
Would you accept all mining/lumber resources being taken out of Trammel, and put into Felucca only?
Then the drop rates - in acknowledgement of the fact risk v reward has gone up meaningfully, and game integrity v scripters is so much more tightened up - could be increased x4 for the higher level resource types?
To me, that is a balanced solution. It gets rid of the Trammel scripting issue, it adds to risk v reward, and it could increase your drop rates by as much as you want - but it would be a justifiable increase.
Ok, how about a compromise? I was thinking about this while having a shave.Would you accept all mining/lumber resources being taken out of Trammel, and put into Felucca only?Then the drop rates - in acknowledgement of the fact risk v reward has gone up meaningfully, and game integrity v scripters is so much more tightened up - could be increased x4 for the higher level resource types?To me, that is a balanced solution. It gets rid of the Trammel scripting issue, it adds to risk v reward, and it could increase your drop rates by as much as you want - but it would be a justifiable increase.
Quit trying to push for more sheep in Fel @ Cookie, you already have double resources and now you want Fel to be the only place to gather resources, your true colors are really showing.
If you want to come up with suggestions on how to help the game, do it.
Forget true colours, everyone knows how I think, I'm very clear about it. I've also been very logical about it, and explained my case. If you can all take that, and think the viewpoint I've put forward is not valid - fine.
Some of us remember static resources, and don't think it was such a great thing. Bring it back, forget your history, when you start whining, guess I'll have to stay quiet again and not say told you so.
Anyways, I'm out of this now, I have put forward another point of view, the conversation was ok, if I am outvoted, so be it. It doesn't actually bother me, in terms of result. In terms of gameplay, it will be a step backwards, but I'll live.
Ok you two .... hehe
First off correctly said was the facts that the randomization of the resources was a bad thing for the honest players who didn't mine the hadies out of the spots with Bots / Scripters. They meaning the scripters just kept them running as was... they sooner or later got the ore required in a 23hour day letting the macro programs run unattended. I also remember very well that the large sales of resources on npc vendors was huge. It was big business. WAS
Now to the aid of the lost in this hunt for the high end stuff...
we all know the tools that can raise the ore type.
Prospect hammer and the Gar pick. with the now legal use of 2 accounts you can go mine up and wipe out the ore elementals with the right weapon. and the bonus of this is the ele has 25 of its kind of ore to boot. That Aga vein can become Valorite !
if your lazy...get some sheep, stumps, and ore carts from the rewards menu and just wait a week or two and you got some on the hoof and no fighting needed....
Hot dog we have a weiner!so people want the special ore/wood for BODShere’s the thing,the idea of higher end bods requiring special material is because it’s SUPPOSED to be more difficult cos that’s what you get the better reward for.is this thread a joke? People want to fill the HARDER bods but want to do 0 extra work but claim the extra rewards.
Why would you want to make it easier to get rare ore/wood?if anything it’s too easy, you get no excitement now. I tell you something, took me too long to get enough iron ingots and normal wood (for caddellite) cos I KEPT digging up special materials, they’re not rare at all. Should be like 1 in 1000 spots you get rare, not every other tree/vein.
I'll just buy it from a scripter if I need and use the saved time to do something fun which maybe also get me my money back or more.Too much idiots are listed to and the devs sometimes make weird calls...
This is going to go down like a ton of lead balloons - but I agree with Mervyn a lot here.
I don't see how you guys can say, just because he see's it differently, he is trolling. His opinion is actually very valid.
I'll say how I see it;
I enjoy gathering resources, I enjoy the process, it's a fun part of the game.
I enjoy the random system, it doesn't tie me down. It doesn't get boring.
I didn't like the static system. The nodes were always empty, it was boring, and a fair bit of griefing entailed - and by the way, I'm an expert griefer, it's you guys I'm thinking of here - but I'd rather cut it out where it's not necessary.
For BODS, I collect the lower end stuff, and build up from there, I NEVER use higher end materials for BODS. I really enjoy the current BOD system.
So seeing all of the above - none of that is a Troll, it's me saying the current system is fine. I don't see where a lot of you are coming from? You all seem to want it too easy, you want to buy from scripters, etc. That isn't me, I just like to play the game.
Two areas I can agree with you on;
1. It seems the very high end stuff does not drop under this system. I agree, I would agree it would be nice to do something where we can up this a bit. But going back to static is not the answer for me. I did say I liked NamelessJourney's idea.
2. I agree high end BOD rewards are a bit useless. 100% agree, I get the rewards, I put all the effort in, I enjoy the BOD system, then don't have the motivation to actually make anything, because it is all so pointless. This is a different issue, but I agree - I would love Crafting to be boosted somehow - You will see me in those threads trying to get a Buff for Crafting.
Maybe as a BOD reward they could introduce something like a talisman specific to each rare material that when you wear would give you a bonus chance to get that resource. Or even something like a Talisman that you wear with charges to stop you losing special material from failed enhances...Introducing those things would definitely increase my special materiel stock.
ps. Did you see me afk PK you last night?
You are seriously hard to kill, even when afk.
It made my night, lovely loot.