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Blatant ABUSE OF THE COMBAT FLAGGING SYSTEM. This HAS to STOP! GAMEBREAKING EXPLOIT.
NPCs are exploiting a bug with the combat flagging system! I will be minding my own business, IN TRAMMEL WHERE I SHOULD BE SAFE FROM SUCH INTENTIONAL GRIEVANCES FYI, and a SEWER RAT WALKS UP TO ME ALL HOSTILY AND JUNK AND BITES ME. Now suddenly I am unable to use vendor search for three minutes just because my character, IN TRAMMEL STILL, punched the living hell out of that rat and turned it into a lootable container.
This happens constantly every day and the dozens of players still playing are left to deal with the inconvenience of being locked out of vendor search for up to 180 seconds every time an NPC decides it wants to grief someone with this absolutely appalling EXPLOIT/BUG.
As a TRAMMEL player, I don't understand why I must incur the unintended affects of exploits via non-consensual combat.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Leave vendor search as is.
I shop swamp based vendors once in awhile. Usually I will stealth in and out, or with my regular player, if i don’t want to kill stuff, lead whatever is there off and invis. while shopping and when done recall out. Think if you step onto the property or go inside things can’t attack you but not positive about that.
Trammel’s trolls, ogres, swamp rats and similar aggressives are just a part of the countryside. It would not be UO without them. Occasionally I will have to deal with one of them when shopping but not that often that I would really complain much about it. Players have to agree to fight each other in Trammel that is true but game generated creatures are not bound by that rule.