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Treasure maps, why does their loot suck so much?
gay <!–– closing ID=FDP or NOFDP 2001 ––> Posts: 250
edited July 2022 in General Discussions
So out of pure boredom I threw together a tmapper, slapped a 2600 luck suit and +5 glasses on to it so my group could have a chance at luck procs, then set out and dug up 30 Eodon maps and 10 Ilshenar Troves of varied types. I used a three man group of my own characters, the mapper, a bard, and a sampire.
Roughly 80% of the loot was cursed, and probably 95% of the overall loot (not counting SoT/SoA, refinements, the dumb shrine gems, and bags ofc) was just completely unusable garbage.
Why even revamp a system of treasure hunting when you're going to water it down with the world's worst loot generating system in existence? Out of the 40 maps I did, I kept two (2) things, that weren't even that great to begin with. These are supposed to be the highest level maps in game, the hardest and most lucrative ones, the pinnacle of treasure maps. And fourty of them generated pure garbage, no usable splintering weapons, no even half decent jewels, the armor itself was an absolute train wreck to look through.
This part is for you guys, if you're not going to police the afk bots farming the following zones 24/7 across almost every Asian shard, Oceania, and most NA Servers, then the least you can do is re-design the system for treasure hunting in a way that isn't a complete waste of time for players who legitimately use it to generate loot, and have to deal with with the absolute cancer of mob selection that spawns from it. Without night shift GMs being able to respond to pages, or even being active to check these easily checked locations, the only people your current system is benefiting are the AFK farmers who go unchecked.
- Painted Caves, Grobu & Lurg (felucca)
- Sanctuary, Szavetra (felucca)
- Fan Dancer Dojo, Fan Dancers (Tokuno)
- Tsuki Wolves (Tokuno)
- Yomotsu Mines, Yomotsu Elder (Tokuno)
- Shame, Air Elementals (felucca)
You proved luck works.
Hoard and trove chests have soa and sot scrolls which can have some value and are usually the only salable items in the chest. Felucca chests have up to 110 power scrolls that as a rule have less value than the other scrolls in the chest. If you are into these lower end scrolls, generally I get better power scrolls from cache chests than I do from hoard and trove.
Really think treasure hunters should have a chance of getting something of real value out of hoard and trove chests. After all they are treasure chests. Maybe a chance of a 115 scroll out of a hoard and a 120 out of a trove. Maybe a hawkwind robe, hooks shield or an upscale spellbook. As is have to agree with gay above, these chests incorporate the worlds worst loot generating system. Don’t agree that everything generated is useless junk, although to be honest that term does describe most of what’s in there. But really you will be better off financially doing two cache chests which will take you about half the time it takes to do a hoard. Really would like to look forward to having a chance of really getting something of value from a treasure chest.
Note don’t do Endon chests based on what I have read the rate of return on those does not justify the effort it would take to kill off the spawn.
So much time invested, to get so little in return.....
Indeed, to many players, Treasure Maps are not worth the effort and the time they take....
Yet, since Hoard Treasure Chests can contain a Trove Map, technically, I assume that it could be possible, albeit rarely, to get a Felucca Trove Map from time to time....
Out of curiosity, what is there that makes it worth to AFK farm Szavetra in Felucca or Shame Air Elementals in Felucca ?
I dig treasure maps because I find them fun to do. I've had enough pieces that work for my characters to fit into their suits, complementing the occasional named artifact piece my characters have gotten through other activities.
And yes, trove maps for Fel exist, I've dug many of them.
My primary income from maps is the SoAs and SoTs, with occasionally a nice, bound, power scroll. But I don't need to think about 'how much is this worth' when I look at the magic items in a chest, I don't play to be the richest player in game, I only play to enjoy my playing time. If the high end items in a chest don't make sense as part of a suit, they do nicely for relic fragments.
I'm not saying every chest should have godly pieces; it could be 1:10 or 1:20 but as it currently stands I have yet to see a single piece (out of 400+ chests) be something that has 8 properties with mods that are all max (or close to max).
To your point gay, there is much more consistently better loot coming from other easier mobs which seems like shouldn't be the case given that T maps had an "overhaul" to address the loot issues.
+5 Carto glasses doesn't do anything more than impact the quality of chest, not loot - per se. The higher your carto; the more of a chance you pull a gold chest over a metal or rusty chest. My results are inconclusive on whether or not a gold chest gives better loot because it wasn't consistent at all (I'd sometimes get better items in a metal chest than gold).
I think that of the problems may reside, in the fact that, if I remember correctly, at the latest modification of Treasure Maps, publish 105, Spring 2019, when they changed the Maps from the 7 that they were, into the 5 that they are now, Stash, Supply, Cache, Hoard and Trove, the number of items spawning in Treasure Chests were reduced.... as well as other items, other then weapons or armor or jewellery, were added thus further reducing the actual number of weapons, armor and jewels as compared to the many that were spawning with the previous system.
This, perhaps, resulted that, with a considerably lower number of items, the odds to get good ones with the new system were greatly dimished thus resulting in the feeling of players of a general much reduced quality of loot in Treasure Chests....
Perhaps, to compensate the reduction in the number of weapons, armor and jewels spawning in Treasure Chests, the odds and chances of Legendary ones that are not Cursed to be spawned should be upped ?
So, to my understanding, the OP, with 2600 luck suit and +5 glasses on, should have had some really serious chances at getting Legendaries that were "keepers"....
Yet, as the OP laments, this did not happen and, mind you, over some 40 Trove Maps....
To me, this shows that something is working quite wrong in the Quality of Loot Generation from Treasure Maps....
To be honest if Fed chests had better loot than the others would do more of them. But with the power scrolls you get from them being worth less or about the same as the scrolls from chests dug in safe areas the reward just does not justify the risk. Agree with others loot from these chests should be better. It is, as far as I can see, except for the lower ranked power scrolls identical to what I get from similar level chests anywhere else.
By the way what’s the deal with Fed Artisan maps? Fed artisan maps DO NOT SPAWN power scrolls. Any reason a player should buy those on vendor search?
I totally agree about the worthlessness of Powerscrolls in Treasure Chests being them only 105s and 110s.
That is why, when the Publish 109 was being worked on, I insisted that Powerscrolls spawning in Treasure Chests were permitted to be spawned also as 115s...
It takes just way too many Treasure Chests to make a 120 out of 110s...
I mean, 12 x 110s to make 1 x 115 and then 10 x 115s to make a 120.
That comes out as 120 x 110s "same kind" Powerscrolls needed to make a 120 which it then means, because of the RNG, a ridicolous amount of proper kind Treasure Maps to be found and Treasure chests to be digged up.
Bottom line is, forget to try making a 120 Powerscroll out of Treasure chests...
Different it would be, and more realistically feasible, if also 115s were permitted to spawn in Treasure chests.... THEN, it would still take time and effort to get 120s out of Treasure chests but, at least, it would now be more realistically feasible....